# Out of the Box: Embodied Navigation in the Real World

arXiv: https://arxiv.org/abs/2105.05873 · HTML: https://mlsanity.com/paper/2105.05873/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 19 references that are in the map.
- First posted on arXiv 12 May 2021.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Occupancy Anticipation for Efficient Exploration and Navigation](https://mlsanity.com/paper/2008.09285/) (2020)
- [An Exploration of Embodied Visual Exploration](https://mlsanity.com/paper/2001.02192/) (2020)
- [PyRobot: An Open-source Robotics Framework for Research and Benchmarking](https://mlsanity.com/paper/1906.08236/) (2019)
- [Multimodal Attention Networks for Low-Level Vision-and-Language Navigation](https://mlsanity.com/paper/1911.12377/) (2019)
- [Explore and Explain: Self-supervised Navigation and Recounting](https://mlsanity.com/paper/2007.07268/) (2020)
- [On Embodied Visual Navigation in Real Environments Through Habitat](https://mlsanity.com/paper/2010.13439/) (2020)

## Built on by (most cited first, 8 of 8)

- [Phone2Proc: Bringing Robust Robots Into Our Chaotic World](https://mlsanity.com/paper/2212.04819/) (2022)
- [OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding](https://mlsanity.com/paper/2507.07984/) (2025)
- [EgoEnv: Human-centric environment representations from egocentric video](https://mlsanity.com/paper/2207.11365/) (2022)
- [Focus on Impact: Indoor Exploration with Intrinsic Motivation](https://mlsanity.com/paper/2109.08521/) (2021)
- [Embodied Agents for Efficient Exploration and Smart Scene Description](https://mlsanity.com/paper/2301.07150/) (2023)
- [Spot the Difference: A Novel Task for Embodied Agents in Changing Environments](https://mlsanity.com/paper/2204.08502/) (2022)
- [Human Simulation Computation: A Human-Inspired Framework for Adaptive AI Systems](https://mlsanity.com/paper/2601.13887/) (2026)
- [Embodied Navigation at the Art Gallery](https://mlsanity.com/paper/2204.09069/) (2022)

## Abstract (arXiv)

The research field of Embodied AI has witnessed substantial progress in visual navigation and exploration thanks to powerful simulating platforms and the availability of 3D data of indoor and photorealistic environments. These two factors have opened the doors to a new generation of intelligent agents capable of achieving nearly perfect PointGoal Navigation. However, such architectures are commonly trained with millions, if not billions, of frames and tested in simulation. Together with great enthusiasm, these results yield a question: how many researchers will effectively benefit from these advances? In this work, we detail how to transfer the knowledge acquired in simulation into the real world. To that end, we describe the architectural discrepancies that damage the Sim2Real adaptation ability of models trained on the Habitat simulator and propose a novel solution tailored towards the deployment in real-world scenarios. We then deploy our models on a LoCoBot, a Low-Cost Robot equipped with a single Intel RealSense camera. Different from previous work, our testing scene is unavailable to the agent in simulation. The environment is also inaccessible to the agent beforehand, so it cannot count on scene-specific semantic priors. In this way, we reproduce a setting in which a research group (potentially from other fields) needs to employ the agent visual navigation capabilities as-a-Service. Our experiments indicate that it is possible to achieve satisfying results when deploying the obtained model in the real world. Our code and models are available at https://github.com/aimagelab/LoCoNav.
