# Return-based Scaling: Yet Another Normalisation Trick for Deep RL

arXiv: https://arxiv.org/abs/2105.05347 · HTML: https://mlsanity.com/paper/2105.05347/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 43 references that are in the map.
- First posted on arXiv 11 May 2021.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [GradNorm: Gradient Normalization for Adaptive Loss Balancing in Deep Multitask Networks](https://mlsanity.com/paper/1711.02257/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [Multi-task Deep Reinforcement Learning with PopArt](https://mlsanity.com/paper/1809.04474/) (2018)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/1810.06284/) (2018)
- [Observe and Look Further: Achieving Consistent Performance on Atari](https://mlsanity.com/paper/1805.11593/) (2018)
- [Deep Q-learning from Demonstrations](https://mlsanity.com/paper/1704.03732/) (2017)
- [Adapting Behaviour for Learning Progress](https://mlsanity.com/paper/1912.06910/) (2019)
- [General non-linear Bellman equations](https://mlsanity.com/paper/1907.03687/) (2019)
- [Adapting to Reward Progressivity via Spectral Reinforcement Learning](https://mlsanity.com/paper/2104.14138/) (2021)

## Built on by (most cited first, 23 of 23)

- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Variational Best-of-N Alignment](https://mlsanity.com/paper/2407.06057/) (2024)
- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [Stabilizing Off-Policy Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2207.00986/) (2022)
- [The Phenomenon of Policy Churn](https://mlsanity.com/paper/2206.00730/) (2022)
- [Human-level Atari 200x faster](https://mlsanity.com/paper/2209.07550/) (2022)
- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [MO-GRPO: Mitigating Reward Hacking of Group Relative Policy Optimization on Multi-Objective Problems](https://mlsanity.com/paper/2509.22047/) (2025)
- [When should agents explore?](https://mlsanity.com/paper/2108.11811/) (2021)
- [Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers](https://mlsanity.com/paper/2411.15370/) (2024)
- [Reward Centering](https://mlsanity.com/paper/2405.09999/) (2024)
- [BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations](https://mlsanity.com/paper/2306.00249/) (2023)
- [Masking Teacher and Reinforcing Student for Distilling Vision-Language Models](https://mlsanity.com/paper/2512.22238/) (2025)
- [FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control](https://mlsanity.com/paper/2604.04539/) (2026)
- [Safe Reinforcement Learning for Real-World Engine Control](https://mlsanity.com/paper/2501.16613/) (2025)
- [Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation](https://mlsanity.com/paper/2604.07945/) (2026)
- [Backward Curriculum Reinforcement Learning](https://mlsanity.com/paper/2212.14214/) (2022)
- [OPTIMA: Optimized Policy for Intelligent Multi-Agent Systems Enables Coordination-Aware Autonomous Vehicles](https://mlsanity.com/paper/2410.18112/) (2024)
- [Learning to Reason Efficiently with A* Post-Training](https://mlsanity.com/paper/2605.24597/) (2026)
- [Adaptive Finite-Budget Training for CVaR Risk-Aware Q-Learning](https://mlsanity.com/paper/2608.04305/) (2026)
- [Augmenting PID Control with Deep Reinforcement Learning: A Hybrid Approach to the Industrial Benchmark](https://mlsanity.com/paper/2609.22584/) (2026)
- [Homomorphic Advantage Operator: Stabilizing Reinforcement Learning Under Fully Homomorphic Encryption Constraints](https://mlsanity.com/paper/2610.02074/) (2026)
- [Reward Inflation: A Healthy Stimulus for Reinforcement Learning](https://mlsanity.com/paper/2610.02545/) (2026)

## Abstract (arXiv)

Scaling issues are mundane yet irritating for practitioners of reinforcement learning. Error scales vary across domains, tasks, and stages of learning; sometimes by many orders of magnitude. This can be detrimental to learning speed and stability, create interference between learning tasks, and necessitate substantial tuning. We revisit this topic for agents based on temporal-difference learning, sketch out some desiderata and investigate scenarios where simple fixes fall short. The mechanism we propose requires neither tuning, clipping, nor adaptation. We validate its effectiveness and robustness on the suite of Atari games. Our scaling method turns out to be particularly helpful at mitigating interference, when training a shared neural network on multiple targets that differ in reward scale or discounting.
