# Visual Perspective Taking for Opponent Behavior Modeling

arXiv: https://arxiv.org/abs/2105.05145 · HTML: https://mlsanity.com/paper/2105.05145/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 49 references that are in the map.
- First posted on arXiv 11 May 2021.

## Builds on (most cited first, 30 of 31)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [Multi-Agent Cooperation and the Emergence of (Natural) Language](https://mlsanity.com/paper/1612.07182/) (2016)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Recurrent Environment Simulators](https://mlsanity.com/paper/1704.02254/) (2017)
- [Emergent Communication through Negotiation](https://mlsanity.com/paper/1804.03980/) (2018)
- [Deep Visual MPC-Policy Learning for Navigation](https://mlsanity.com/paper/1903.02749/) (2019)
- [Learning and Querying Fast Generative Models for Reinforcement Learning](https://mlsanity.com/paper/1802.03006/) (2018)
- [Two Body Problem: Collaborative Visual Task Completion](https://mlsanity.com/paper/1904.05879/) (2019)
- [VisuoSpatial Foresight for Multi-Step, Multi-Task Fabric Manipulation](https://mlsanity.com/paper/2003.09044/) (2020)
- [Spatial Action Maps for Mobile Manipulation](https://mlsanity.com/paper/2004.09141/) (2020)
- [Intention-Net: Integrating Planning and Deep Learning for Goal-Directed Autonomous Navigation](https://mlsanity.com/paper/1710.05627/) (2017)
- [Visual Hide and Seek](https://mlsanity.com/paper/1910.07882/) (2019)
- [The Right (Angled) Perspective: Improving the Understanding of Road Scenes Using Boosted Inverse Perspective Mapping](https://mlsanity.com/paper/1812.00913/) (2018)
- [FollowNet: Robot Navigation by Following Natural Language Directions with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.06150/) (2018)
- [A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Games](https://mlsanity.com/paper/1611.07078/) (2016)
- [Perspective Taking in Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1907.01851/) (2019)
- [Deep Reinforcement Learning to Acquire Navigation Skills for Wheel-Legged Robots in Complex Environments](https://mlsanity.com/paper/1804.10500/) (2018)

## Built on by (most cited first, 6 of 6)

- [CREW: Facilitating Human-AI Teaming Research](https://mlsanity.com/paper/2408.00170/) (2024)
- [CREW-WILDFIRE: Benchmarking Agentic Multi-Agent Collaborations at Scale](https://mlsanity.com/paper/2507.05178/) (2025)
- [Enabling Multi-Robot Collaboration from Single-Human Guidance](https://mlsanity.com/paper/2409.19831/) (2024)
- [GUIDE: Real-Time Human-Shaped Agents](https://mlsanity.com/paper/2410.15181/) (2024)
- [Visual design intuition: Predicting dynamic properties of beams from raw cross-section images](https://mlsanity.com/paper/2111.09701/) (2021)
- [Latent Emission-Augmented Perspective-Taking (LEAPT) for Human-Robot Interaction](https://mlsanity.com/paper/2308.06498/) (2023)

## Abstract (arXiv)

In order to engage in complex social interaction, humans learn at a young age to infer what others see and cannot see from a different point-of-view, and learn to predict others' plans and behaviors. These abilities have been mostly lacking in robots, sometimes making them appear awkward and socially inept. Here we propose an end-to-end long-term visual prediction framework for robots to begin to acquire both these critical cognitive skills, known as Visual Perspective Taking (VPT) and Theory of Behavior (TOB). We demonstrate our approach in the context of visual hide-and-seek - a game that represents a cognitive milestone in human development. Unlike traditional visual predictive model that generates new frames from immediate past frames, our agent can directly predict to multiple future timestamps (25s), extrapolating by 175% beyond the training horizon. We suggest that visual behavior modeling and perspective taking skills will play a critical role in the ability of physical robots to fully integrate into real-world multi-agent activities. Our website is at http://www.cs.columbia.edu/~bchen/vpttob/.
