# Uncover Common Facial Expressions in Terracotta Warriors: A Deep Learning Approach

arXiv: https://arxiv.org/abs/2105.04826 · HTML: https://mlsanity.com/paper/2105.04826/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 29 references that are in the map.
- First posted on arXiv 11 May 2021.

## Builds on (most cited first, 9 of 9)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Deep Facial Expression Recognition: A Survey](https://mlsanity.com/paper/1804.08348/) (2018)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [Training Deep Networks for Facial Expression Recognition with Crowd-Sourced Label Distribution](https://mlsanity.com/paper/1608.01041/) (2016)
- [Suppressing Uncertainties for Large-Scale Facial Expression Recognition](https://mlsanity.com/paper/2002.10392/) (2020)
- [Region Attention Networks for Pose and Occlusion Robust Facial Expression Recognition](https://mlsanity.com/paper/1905.04075/) (2019)
- [Learning to Amend Facial Expression Representation via De-albino and Affinity](https://mlsanity.com/paper/2103.10189/) (2021)
- [FERA 2017 - Addressing Head Pose in the Third Facial Expression Recognition and Analysis Challenge](https://mlsanity.com/paper/1702.04174/) (2017)

## Abstract (arXiv)

Can advanced deep learning technologies be applied to analyze some ancient humanistic arts? Can deep learning technologies be directly applied to special scenes such as facial expression analysis of Terracotta Warriors? The big challenging is that the facial features of the Terracotta Warriors are very different from today's people. We found that it is very poor to directly use the models that have been trained on other classic facial expression datasets to analyze the facial expressions of the Terracotta Warriors. At the same time, the lack of public high-quality facial expression data of the Terracotta Warriors also limits the use of deep learning technologies. Therefore, we firstly use Generative Adversarial Networks (GANs) to generate enough high-quality facial expression data for subsequent training and recognition. We also verify the effectiveness of this approach. For the first time, this paper uses deep learning technologies to find common facial expressions of general and postured Terracotta Warriors. These results will provide an updated technical means for the research of art of the Terracotta Warriors and shine lights on the research of other ancient arts.
