# gComm: An environment for investigating generalization in Grounded Language Acquisition

arXiv: https://arxiv.org/abs/2105.03943 · HTML: https://mlsanity.com/paper/2105.03943/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 9 May 2021.

## Builds on (most cited first, 20 of 20)

- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [The Neuro-Symbolic Concept Learner: Interpreting Scenes, Words, and Sentences From Natural Supervision](https://mlsanity.com/paper/1904.12584/) (2019)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Multimodal Compact Bilinear Pooling for Visual Question Answering and Visual Grounding](https://mlsanity.com/paper/1606.01847/) (2016)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [A Benchmark for Systematic Generalization in Grounded Language Understanding](https://mlsanity.com/paper/2003.05161/) (2020)
- [Cycle-Consistency for Robust Visual Question Answering](https://mlsanity.com/paper/1902.05660/) (2019)
- [Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning](https://mlsanity.com/paper/1706.05064/) (2017)
- [Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog](https://mlsanity.com/paper/1706.08502/) (2017)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [Ease-of-Teaching and Language Structure from Emergent Communication](https://mlsanity.com/paper/1906.02403/) (2019)
- [Emergent Communication through Negotiation](https://mlsanity.com/paper/1804.03980/) (2018)
- [Talk the Walk: Navigating New York City through Grounded Dialogue](https://mlsanity.com/paper/1807.03367/) (2018)
- [Embodied Language Grounding with 3D Visual Feature Representations](https://mlsanity.com/paper/1910.01210/) (2019)

## Built on by (most cited first, 1 of 1)

- [LexiCon: a Benchmark for Planning under Temporal Constraints in Natural Language](https://mlsanity.com/paper/2510.05972/) (2025)

## Abstract (arXiv)

gComm is a step towards developing a robust platform to foster research in grounded language acquisition in a more challenging and realistic setting. It comprises a 2-d grid environment with a set of agents (a stationary speaker and a mobile listener connected via a communication channel) exposed to a continuous array of tasks in a partially observable setting. The key to solving these tasks lies in agents developing linguistic abilities and utilizing them for efficiently exploring the environment. The speaker and listener have access to information provided in different modalities, i.e. the speaker's input is a natural language instruction that contains the target and task specifications and the listener's input is its grid-view. Each must rely on the other to complete the assigned task, however, the only way they can achieve the same, is to develop and use some form of communication. gComm provides several tools for studying different forms of communication and assessing their generalization.
