# Scalable, Decentralized Multi-Agent Reinforcement Learning Methods Inspired by Stigmergy and Ant Colonies

arXiv: https://arxiv.org/abs/2105.03546 · HTML: https://mlsanity.com/paper/2105.03546/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 36 references that are in the map.
- First posted on arXiv 8 May 2021.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Feudal Multi-Agent Hierarchies for Cooperative Reinforcement Learning](https://mlsanity.com/paper/1901.08492/) (2019)
- [Deep Q-Learning for Nash Equilibria: Nash-DQN](https://mlsanity.com/paper/1904.10554/) (2019)
- [Stigmergic Independent Reinforcement Learning for Multi-Agent Collaboration](https://mlsanity.com/paper/1911.12504/) (2019)
- [Learning Hierarchical Control for Robust In-Hand Manipulation](https://mlsanity.com/paper/1910.10985/) (2019)

## Built on by (most cited first, 1 of 1)

- [Deep Reinforcement Learning for Multi-Agent Coordination](https://mlsanity.com/paper/2510.03592/) (2025)

## Abstract (arXiv)

Bolstering multi-agent learning algorithms to tackle complex coordination and control tasks has been a long-standing challenge of on-going research. Numerous methods have been proposed to help reduce the effects of non-stationarity and unscalability. In this work, we investigate a novel approach to decentralized multi-agent learning and planning that attempts to address these two challenges. In particular, this method is inspired by the cohesion, coordination, and behavior of ant colonies. As a result, these algorithms are designed to be naturally scalable to systems with numerous agents. While no optimality is guaranteed, the method is intended to work well in practice and scale better in efficacy with the number of agents present than others. The approach combines single-agent RL and an ant-colony-inspired decentralized, stigmergic algorithm for multi-agent path planning and environment modification. Specifically, we apply this algorithm in a setting where agents must navigate to a goal location, learning to push rectangular boxes into holes to yield new traversable pathways. It is shown that while the approach yields promising success in this particular environment, it may not be as easily generalized to others. The algorithm designed is notably scalable to numerous agents but is limited in its performance due to its relatively simplistic, rule-based approach. Furthermore, the composability of RL-trained policies is called into question, where, while policies are successful in their training environments, applying trained policies to a larger-scale, multi-agent framework results in unpredictable behavior.
