# Reward prediction for representation learning and reward shaping

arXiv: https://arxiv.org/abs/2105.03172 · HTML: https://mlsanity.com/paper/2105.03172/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 35 references that are in the map.
- First posted on arXiv 7 May 2021.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation](https://mlsanity.com/paper/1708.05144/) (2017)
- [Zero-Shot Visual Imitation](https://mlsanity.com/paper/1804.08606/) (2018)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Reward Shaping via Meta-Learning](https://mlsanity.com/paper/1901.09330/) (2019)
- [Gradient-based Training of Slow Feature Analysis by Differentiable Approximate Whitening](https://mlsanity.com/paper/1808.08833/) (2018)
- [Measuring the Data Efficiency of Deep Learning Methods](https://mlsanity.com/paper/1907.02549/) (2019)
- [Learning gradient-based ICA by neurally estimating mutual information](https://mlsanity.com/paper/1904.09858/) (2019)
- [Latent Representation Prediction Networks](https://mlsanity.com/paper/2009.09439/) (2020)

## Built on by (most cited first, 3 of 3)

- [Safe Reinforcement Learning via Shielding under Partial Observability](https://mlsanity.com/paper/2204.00755/) (2022)
- [Distributional Reward Estimation for Effective Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2210.07636/) (2022)
- [Improving Reinforcement Learning Efficiency with Auxiliary Tasks in Non-Visual Environments: A Comparison](https://mlsanity.com/paper/2310.04241/) (2023)

## Abstract (arXiv)

One of the fundamental challenges in reinforcement learning (RL) is the one of data efficiency: modern algorithms require a very large number of training samples, especially compared to humans, for solving environments with high-dimensional observations. The severity of this problem is increased when the reward signal is sparse. In this work, we propose learning a state representation in a self-supervised manner for reward prediction. The reward predictor learns to estimate either a raw or a smoothed version of the true reward signal in environment with a single, terminating, goal state. We augment the training of out-of-the-box RL agents by shaping the reward using our reward predictor during policy learning. Using our representation for preprocessing high-dimensional observations, as well as using the predictor for reward shaping, is shown to significantly enhance Actor Critic using Kronecker-factored Trust Region and Proximal Policy Optimization in single-goal environments with visual inputs.
