# Preference learning along multiple criteria: A game-theoretic perspective

arXiv: https://arxiv.org/abs/2105.01850 · HTML: https://mlsanity.com/paper/2105.01850/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 75 references that are in the map.
- First posted on arXiv 5 May 2021.

## Builds on (most cited first, 16 of 16)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Stochastic First- and Zeroth-order Methods for Nonconvex Stochastic Programming](https://mlsanity.com/paper/1309.5549/) (2013)
- [Convex Optimization: Algorithms and Complexity](https://mlsanity.com/paper/1405.4980/) (2014)
- [Optimal rates for zero-order convex optimization: the power of two function evaluations](https://mlsanity.com/paper/1312.2139/) (2013)
- [An Optimal Algorithm for Bandit and Zero-Order Convex Optimization with Two-Point Feedback](https://mlsanity.com/paper/1507.08752/) (2015)
- [Trial without Error: Towards Safe Reinforcement Learning via Human Intervention](https://mlsanity.com/paper/1707.05173/) (2017)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Reinforcement Learning with Convex Constraints](https://mlsanity.com/paper/1906.09323/) (2019)
- [Double Thompson Sampling for Dueling Bandits](https://mlsanity.com/paper/1604.07101/) (2016)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [Sparse Dueling Bandits](https://mlsanity.com/paper/1502.00133/) (2015)
- [Approachability, Regret and Calibration; implications and equivalences](https://mlsanity.com/paper/1301.2663/) (2013)
- [Approachability in unknown games: Online learning meets multi-objective optimization](https://mlsanity.com/paper/1402.2043/) (2014)

## Built on by (most cited first, 9 of 9)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)
- [LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces](https://mlsanity.com/paper/2503.01894/) (2025)
- [Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback](https://mlsanity.com/paper/2302.03805/) (2023)
- [Stop Reducing Responsibility in LLM-Powered Multi-Agent Systems to Local Alignment](https://mlsanity.com/paper/2510.14008/) (2025)
- [Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources](https://mlsanity.com/paper/2312.17229/) (2023)
- [Preferential Multi-Objective Bayesian Optimization](https://mlsanity.com/paper/2406.14699/) (2024)
- [Revealed Multi-Objective Utility Aggregation in Human Driving](https://mlsanity.com/paper/2303.07435/) (2023)
- [Back to Blackwell: Closing the Loop on Intransitivity in Multi-Objective Preference Fine-Tuning](https://mlsanity.com/paper/2602.19041/) (2026)

## Abstract (arXiv)

The literature on ranking from ordinal data is vast, and there are several ways to aggregate overall preferences from pairwise comparisons between objects. In particular, it is well known that any Nash equilibrium of the zero sum game induced by the preference matrix defines a natural solution concept (winning distribution over objects) known as a von Neumann winner. Many real-world problems, however, are inevitably multi-criteria, with different pairwise preferences governing the different criteria. In this work, we generalize the notion of a von Neumann winner to the multi-criteria setting by taking inspiration from Blackwell's approachability. Our framework allows for non-linear aggregation of preferences across criteria, and generalizes the linearization-based approach from multi-objective optimization. From a theoretical standpoint, we show that the Blackwell winner of a multi-criteria problem instance can be computed as the solution to a convex optimization problem. Furthermore, given random samples of pairwise comparisons, we show that a simple plug-in estimator achieves near-optimal minimax sample complexity. Finally, we showcase the practical utility of our framework in a user study on autonomous driving, where we find that the Blackwell winner outperforms the von Neumann winner for the overall preferences.
