# Learning 3D Granular Flow Simulations

arXiv: https://arxiv.org/abs/2105.01636 · HTML: https://mlsanity.com/paper/2105.01636/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 3 of its 17 references that are in the map.
- First posted on arXiv 4 May 2021.

## Builds on (most cited first, 3 of 3)

- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)

## Built on by (most cited first, 3 of 3)

- [Boundary Graph Neural Networks for 3D Simulations](https://mlsanity.com/paper/2106.11299/) (2021)
- [Residual Neural Networks for the Prediction of Planetary Collision Outcomes](https://mlsanity.com/paper/2210.04248/) (2022)
- [TRACE: A spatiotemporal contact memory graph network simulator for granular dynamics](https://mlsanity.com/paper/2609.02991/) (2026)

## Abstract (arXiv)

Recently, the application of machine learning models has gained momentum in natural sciences and engineering, which is a natural fit due to the abundance of data in these fields. However, the modeling of physical processes from simulation data without first principle solutions remains difficult. Here, we present a Graph Neural Networks approach towards accurate modeling of complex 3D granular flow simulation processes created by the discrete element method LIGGGHTS and concentrate on simulations of physical systems found in real world applications like rotating drums and hoppers. We discuss how to implement Graph Neural Networks that deal with 3D objects, boundary conditions, particle - particle, and particle - boundary interactions such that an accurate modeling of relevant physical quantities is made possible. Finally, we compare the machine learning based trajectories to LIGGGHTS trajectories in terms of particle flows and mixing entropies.
