# Deep Reinforcement Learning for Adaptive Exploration of Unknown Environments

arXiv: https://arxiv.org/abs/2105.01606 · HTML: https://mlsanity.com/paper/2105.01606/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 30 references that are in the map.
- First posted on arXiv 4 May 2021.

## Builds on (most cited first, 10 of 10)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Neural Map: Structured Memory for Deep Reinforcement Learning](https://mlsanity.com/paper/1702.08360/) (2017)
- [Learning to Fly by Crashing](https://mlsanity.com/paper/1704.05588/) (2017)
- [Robustness-Driven Exploration with Probabilistic Metric Temporal Logic](https://mlsanity.com/paper/1912.01704/) (2019)

## Built on by (most cited first, 1 of 1)

- [Recurrent Auto-Encoders for Enhanced Deep Reinforcement Learning in Wilderness Search and Rescue Planning](https://mlsanity.com/paper/2502.19356/) (2025)

## Abstract (arXiv)

Performing autonomous exploration is essential for unmanned aerial vehicles (UAVs) operating in unknown environments. Often, these missions start with building a map for the environment via pure exploration and subsequently using (i.e. exploiting) the generated map for downstream navigation tasks. Accomplishing these navigation tasks in two separate steps is not always possible or even disadvantageous for UAVs deployed in outdoor and dynamically changing environments. Current exploration approaches either use a priori human-generated maps or use heuristics such as frontier-based exploration. Other approaches use learning but focus only on learning policies for specific tasks by either using sample inefficient random exploration or by making impractical assumptions about full map availability. In this paper, we develop an adaptive exploration approach to trade off between exploration and exploitation in one single step for UAVs searching for areas of interest (AoIs) in unknown environments using Deep Reinforcement Learning (DRL). The proposed approach uses a map segmentation technique to decompose the environment map into smaller, tractable maps. Then, a simple information gain function is repeatedly computed to determine the best target region to search during each iteration of the process. DDQN and A2C algorithms are extended with a stack of LSTM layers and trained to generate optimal policies for the exploration and exploitation, respectively. We tested our approach in 3 different tasks against 4 baselines. The results demonstrate that our proposed approach is capable of navigating through randomly generated environments and covering more AoI in less time steps compared to the baselines.
