# Optimal Algorithms for Range Searching over Multi-Armed Bandits

arXiv: https://arxiv.org/abs/2105.01390 · HTML: https://mlsanity.com/paper/2105.01390/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 41 references that are in the map.
- First posted on arXiv 4 May 2021.

## Builds on (most cited first, 8 of 8)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [Artificial Intelligence and Statistics](https://mlsanity.com/paper/1712.03779/) (2017)
- [Best arm identification in multi-armed bandits with delayed feedback](https://mlsanity.com/paper/1803.10937/) (2018)
- [Skyline Identification in Multi-Armed Bandits](https://mlsanity.com/paper/1711.04213/) (2017)
- [Range Queries on Uncertain Data](https://mlsanity.com/paper/1501.02309/) (2015)

## Abstract (arXiv)

This paper studies a multi-armed bandit (MAB) version of the range-searching problem. In its basic form, range searching considers as input a set of points (on the real line) and a collection of (real) intervals. Here, with each specified point, we have an associated weight, and the problem objective is to find a maximum-weight point within every given interval. The current work addresses range searching with stochastic weights: each point corresponds to an arm (that admits sample access) and the point's weight is the (unknown) mean of the underlying distribution. In this MAB setup, we develop sample-efficient algorithms that find, with high probability, near-optimal arms within the given intervals, i.e., we obtain PAC (probably approximately correct) guarantees. We also provide an algorithm for a generalization wherein the weight of each point is a multi-dimensional vector. The sample complexities of our algorithms depend, in particular, on the size of the optimal hitting set of the given intervals. Finally, we establish lower bounds proving that the obtained sample complexities are essentially tight. Our results highlight the significance of geometric constructs -- specifically, hitting sets -- in our MAB setting.
