# Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials

arXiv: https://arxiv.org/abs/2105.00990 · HTML: https://mlsanity.com/paper/2105.00990/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 71 references that are in the map.
- First posted on arXiv 3 May 2021.

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [The Limits and Potentials of Deep Learning for Robotics](https://mlsanity.com/paper/1804.06557/) (2018)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real](https://mlsanity.com/paper/1908.05224/) (2019)
- [Learning to Generalize from Sparse and Underspecified Rewards](https://mlsanity.com/paper/1902.07198/) (2019)
- [Training Larger Networks for Deep Reinforcement Learning](https://mlsanity.com/paper/2102.07920/) (2021)
- [Hindsight policy gradients](https://mlsanity.com/paper/1711.06006/) (2017)

## Built on by (most cited first, 8 of 8)

- [BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat](https://mlsanity.com/paper/2403.17533/) (2024)
- [A survey of air combat behavior modeling using machine learning](https://mlsanity.com/paper/2404.13954/) (2024)
- [A Hierarchical Reinforcement Learning Framework for Multi-UAV Combat Using Leader-Follower Strategy](https://mlsanity.com/paper/2501.13132/) (2025)
- [Agile Interception of a Flying Target using Competitive Reinforcement Learning](https://mlsanity.com/paper/2603.16279/) (2026)
- [Deep Learning Based Situation Awareness for Multiple Missiles Evasion](https://mlsanity.com/paper/2402.10101/) (2024)
- [Interpretable DRL-based Maneuver Decision of UCAV Dogfight](https://mlsanity.com/paper/2407.01571/) (2024)
- [Intercepting Unauthorized Aerial Robots in Controlled Airspace Using Reinforcement Learning](https://mlsanity.com/paper/2407.06909/) (2024)
- [Temporal Action Representation Learning for Tactical Resource Control and Subsequent Maneuver Generation](https://mlsanity.com/paper/2602.18716/) (2026)

## Abstract (arXiv)

Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence. Because of high risk and complexity, the adoption of AI for autonomous combat systems has been a long-standing difficulty. In order to address these issues, DARPA's AlphaDogfight Trials (ADT) program sought to vet the feasibility of and increase trust in AI for autonomously piloting an F-16 in simulated air-to-air combat. Our submission to ADT solves the high-dimensional, continuous control problem using a novel hierarchical deep reinforcement learning approach consisting of a high-level policy selector and a set of separately trained low-level policies specialized for excelling in specific regions of the state space. Both levels of the hierarchy are trained using off-policy, maximum entropy methods with expert knowledge integrated through reward shaping. Our approach outperformed human expert pilots and achieved a second-place rank in the ADT championship event.
