# Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference

arXiv: https://arxiv.org/abs/2105.00822 · HTML: https://mlsanity.com/paper/2105.00822/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 72 references that are in the map.
- First posted on arXiv 3 May 2021.

## Builds on (most cited first, 30 of 34)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving](https://mlsanity.com/paper/1505.00256/) (2015)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Delving Deeper into Convolutional Networks for Learning Video Representations](https://mlsanity.com/paper/1511.06432/) (2015)
- [Practice on Long Sequential User Behavior Modeling for Click-Through Rate Prediction](https://mlsanity.com/paper/1905.09248/) (2019)
- [Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement Learning](https://mlsanity.com/paper/1805.10000/) (2018)
- [Reinforcement Learning from Imperfect Demonstrations](https://mlsanity.com/paper/1802.05313/) (2018)
- [Generative Adversarial User Model for Reinforcement Learning Based Recommendation System](https://mlsanity.com/paper/1812.10613/) (2018)
- [Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning](https://mlsanity.com/paper/2005.14310/) (2020)
- [Multimodal Probabilistic Model-Based Planning for Human-Robot Interaction](https://mlsanity.com/paper/1710.09483/) (2017)
- [Model-Based Reinforcement Learning with Adversarial Training for Online Recommendation](https://mlsanity.com/paper/1911.03845/) (2019)
- [Large-scale Interactive Recommendation with Tree-structured Policy Gradient](https://mlsanity.com/paper/1811.05869/) (2018)
- [Video Object Segmentation using Teacher-Student Adaptation in a Human Robot Interaction (HRI) Setting](https://mlsanity.com/paper/1810.07733/) (2018)
- [Exploration in Interactive Personalized Music Recommendation: A Reinforcement Learning Approach](https://mlsanity.com/paper/1311.6355/) (2013)
- [Policy Gradients for Contextual Recommendations](https://mlsanity.com/paper/1802.04162/) (2018)

## Built on by (most cited first, 6 of 6)

- [Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning](https://mlsanity.com/paper/2304.07920/) (2023)
- [Personalized Reward Learning with Interaction-Grounded Learning (IGL)](https://mlsanity.com/paper/2211.15823/) (2022)
- [Synthetic Data-Based Simulators for Recommender Systems: A Survey](https://mlsanity.com/paper/2206.11338/) (2022)
- [LIC-GAN: Language Information Conditioned Graph Generative GAN Model](https://mlsanity.com/paper/2306.01937/) (2023)
- [Energy-Guided Diffusion Sampling for Long-Term User Behavior Prediction in Reinforcement Learning-based Recommendation](https://mlsanity.com/paper/2510.12815/) (2025)
- [Evaluating the Perceived Safety of Urban City via Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/2211.10660/) (2022)

## Abstract (arXiv)

Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a generative inverse reinforcement learning for user behavioral preference modelling, to address the above issues. Instead of using predefined reward functions, our model can automatically learn the rewards from user's actions based on discriminative actor-critic network and Wasserstein GAN. Our model provides a general way of characterizing and explaining underlying behavioral tendencies, and our experiments show our method outperforms state-of-the-art methods in a variety of scenarios, namely traffic signal control, online recommender systems, and scanpath prediction.
