# Altruism Design in Networked Public Goods Games

arXiv: https://arxiv.org/abs/2105.00505 · HTML: https://mlsanity.com/paper/2105.00505/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 48 references that are in the map.
- First posted on arXiv 2 May 2021.

## Builds on (most cited first, 5 of 5)

- [Graphical Models for Game Theory](https://mlsanity.com/paper/1301.2281/) (2013)
- [Reducing Controversy by Connecting Opposing Views](https://mlsanity.com/paper/1611.00172/) (2016)
- [Inducing Equilibria in Networked Public Goods Games through Network Structure Modification](https://mlsanity.com/paper/2002.10627/) (2020)
- [Computing Equilibria in Binary Networked Public Goods Games](https://mlsanity.com/paper/1911.05788/) (2019)
- [Pricing Public Goods for Private Sale](https://mlsanity.com/paper/1305.0085/) (2013)

## Built on by (most cited first, 1 of 1)

- [Collaborating with GenAI: Incentives and Replacements](https://mlsanity.com/paper/2508.20213/) (2025)

## Abstract (arXiv)

Many collective decision-making settings feature a strategic tension between agents acting out of individual self-interest and promoting a common good. These include wearing face masks during a pandemic, voting, and vaccination. Networked public goods games capture this tension, with networks encoding strategic interdependence among agents. Conventional models of public goods games posit solely individual self-interest as a motivation, even though altruistic motivations have long been known to play a significant role in agents' decisions. We introduce a novel extension of public goods games to account for altruistic motivations by adding a term in the utility function that incorporates the perceived benefits an agent obtains from the welfare of others, mediated by an altruism graph. Most importantly, we view altruism not as immutable, but rather as a lever for promoting the common good. Our central algorithmic question then revolves around the computational complexity of modifying the altruism network to achieve desired public goods game investment profiles. We first show that the problem can be solved using linear programming when a principal can fractionally modify the altruism network. While the problem becomes in general intractable if the principal's actions are all-or-nothing, we exhibit several tractable special cases.
