# Discovering Diverse Athletic Jumping Strategies

arXiv: https://arxiv.org/abs/2105.00371 · HTML: https://mlsanity.com/paper/2105.00371/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 122 references that are in the map.
- First posted on arXiv 2 May 2021.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Scalable Bayesian Optimization Using Deep Neural Networks](https://mlsanity.com/paper/1502.05700/) (2015)
- [Neural Architecture Search with Bayesian Optimisation and Optimal Transport](https://mlsanity.com/paper/1802.07191/) (2018)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Learning Continuous Control Policies by Stochastic Value Gradients](https://mlsanity.com/paper/1510.09142/) (2015)
- [Fast Bayesian Optimization of Machine Learning Hyperparameters on Large Datasets](https://mlsanity.com/paper/1605.07079/) (2016)
- [Variational Option Discovery Algorithms](https://mlsanity.com/paper/1807.10299/) (2018)
- [MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies](https://mlsanity.com/paper/1905.09808/) (2019)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [ChemBO: Bayesian Optimization of Small Organic Molecules with Synthesizable Recommendations](https://mlsanity.com/paper/1908.01425/) (2019)
- [Tuning Hyperparameters without Grad Students: Scalable and Robust Bayesian Optimisation with Dragonfly](https://mlsanity.com/paper/1903.06694/) (2019)
- [Learning Symmetric and Low-energy Locomotion](https://mlsanity.com/paper/1801.08093/) (2018)
- [ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills](https://mlsanity.com/paper/2005.04323/) (2020)
- [A General Framework for Multi-fidelity Bayesian Optimization with Gaussian Processes](https://mlsanity.com/paper/1811.00755/) (2018)
- [Policies Modulating Trajectory Generators](https://mlsanity.com/paper/1910.02812/) (2019)
- [A Framework for Interdomain and Multioutput Gaussian Processes](https://mlsanity.com/paper/2003.01115/) (2020)
- [Sequential Gallery for Interactive Visual Design Optimization](https://mlsanity.com/paper/2005.04107/) (2020)
- [Learning Novel Policies For Tasks](https://mlsanity.com/paper/1905.05252/) (2019)
- [Novel Policy Seeking with Constrained Optimization](https://mlsanity.com/paper/2005.10696/) (2020)
- [Adaptive Rate of Convergence of Thompson Sampling for Gaussian Process Optimization](https://mlsanity.com/paper/1705.06808/) (2017)
- [Learning and Exploring Motor Skills with Spacetime Bounds](https://mlsanity.com/paper/2103.16807/) (2021)
- [Towards Robust Direction Invariance in Character Animation](https://mlsanity.com/paper/1907.06790/) (2019)

## Built on by (most cited first, 16 of 16)

- [MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations](https://mlsanity.com/paper/2310.10198/) (2023)
- [Synthesizing Physically Plausible Human Motions in 3D Scenes](https://mlsanity.com/paper/2308.09036/) (2023)
- [Neural Categorical Priors for Physics-Based Character Control](https://mlsanity.com/paper/2308.07200/) (2023)
- [SMPLOlympics: Sports Environments for Physically Simulated Humanoids](https://mlsanity.com/paper/2407.00187/) (2024)
- [Transflower: probabilistic autoregressive dance generation with multimodal attention](https://mlsanity.com/paper/2106.13871/) (2021)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [Style-ERD: Responsive and Coherent Online Motion Style Transfer](https://mlsanity.com/paper/2203.02574/) (2022)
- [AdaptNet: Policy Adaptation for Physics-Based Character Control](https://mlsanity.com/paper/2310.00239/) (2023)
- [A Survey on Reinforcement Learning Methods in Character Animation](https://mlsanity.com/paper/2203.04735/) (2022)
- [Learning to Get Up](https://mlsanity.com/paper/2205.00307/) (2022)
- [MyoDex: A Generalizable Prior for Dexterous Manipulation](https://mlsanity.com/paper/2309.03130/) (2023)
- [OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion](https://mlsanity.com/paper/2112.06061/) (2021)
- [Force-Aware Interface via Electromyography for Natural VR/AR Interaction](https://mlsanity.com/paper/2210.01225/) (2022)
- [Learning to Ball: Composing Policies for Long-Horizon Basketball Moves](https://mlsanity.com/paper/2509.22442/) (2025)
- [MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters](https://mlsanity.com/paper/2311.02502/) (2023)
- [Adaptive Tracking of a Single-Rigid-Body Character in Various Environments](https://mlsanity.com/paper/2308.07491/) (2023)

## Abstract (arXiv)

We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control policies for physics-based characters. Given a task objective and an initial character configuration, the combination of physics simulation and deep reinforcement learning (DRL) provides a suitable starting point for automatic control policy training. To facilitate the learning of realistic human motions, we propose a Pose Variational Autoencoder (P-VAE) to constrain the actions to a subspace of natural poses. In contrast to motion imitation methods, a rich variety of novel strategies can naturally emerge by exploring initial character states through a sample-efficient Bayesian diversity search (BDS) algorithm. A second stage of optimization that encourages novel policies can further enrich the unique strategies discovered. Our method allows for the discovery of diverse and novel strategies for athletic jumping motions such as high jumps and obstacle jumps with no motion examples and less reward engineering than prior work.
