# Adversarial Inverse Reinforcement Learning for Mean Field Games

arXiv: https://arxiv.org/abs/2104.14654 · HTML: https://mlsanity.com/paper/2104.14654/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 14 of its 50 references that are in the map.
- First posted on arXiv 29 Apr 2021.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 14 of 14)

- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [Multi-Agent Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1907.13220/) (2019)
- [Entropy Regularization for Mean Field Games with Learning](https://mlsanity.com/paper/2010.00145/) (2020)
- [Meta-Inverse Reinforcement Learning with Probabilistic Context Variables](https://mlsanity.com/paper/1909.09314/) (2019)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Q-Learning in Regularized Mean-field Games](https://mlsanity.com/paper/2003.12151/) (2020)
- [Learning in Mean Field Games: the Fictitious Play](https://mlsanity.com/paper/1507.06280/) (2015)
- [Markov-Nash Equilibria in Mean-Field Games with Discounted Cost](https://mlsanity.com/paper/1612.07878/) (2016)
- [Multi Type Mean Field Reinforcement Learning](https://mlsanity.com/paper/2002.02513/) (2020)
- [Factorized Q-Learning for Large-Scale Multi-Agent Systems](https://mlsanity.com/paper/1809.03738/) (2018)

## Built on by (most cited first, 8 of 8)

- [On Imitation in Mean-field Games](https://mlsanity.com/paper/2306.14799/) (2023)
- [Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RL](https://mlsanity.com/paper/2401.06566/) (2024)
- [Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games](https://mlsanity.com/paper/2507.14529/) (2025)
- [Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory](https://mlsanity.com/paper/2405.19024/) (2024)
- [Trust Region Reward Optimization and Proximal Inverse Reward Optimization Algorithm](https://mlsanity.com/paper/2509.23135/) (2025)
- [Mean Field Correlated Imitation Learning](https://mlsanity.com/paper/2404.09324/) (2024)
- [Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games with Average Reward](https://mlsanity.com/paper/2606.16759/) (2026)
- [Neural Parameter Calibration for Finite-State Mean Field Games](https://mlsanity.com/paper/2606.23155/) (2026)

## Abstract (arXiv)

Mean field games (MFGs) provide a mathematically tractable framework for modelling large-scale multi-agent systems by leveraging mean field theory to simplify interactions among agents. It enables applying inverse reinforcement learning (IRL) to predict behaviours of large populations by recovering reward signals from demonstrated behaviours. However, existing IRL methods for MFGs are powerless to reason about uncertainties in demonstrated behaviours of individual agents. This paper proposes a novel framework, Mean-Field Adversarial IRL (MF-AIRL), which is capable of tackling uncertainties in demonstrations. We build MF-AIRL upon maximum entropy IRL and a new equilibrium concept. We evaluate our approach on simulated tasks with imperfect demonstrations. Experimental results demonstrate the superiority of MF-AIRL over existing methods in reward recovery.
