# 3D Human Action Representation Learning via Cross-View Consistency Pursuit

arXiv: https://arxiv.org/abs/2104.14466 · HTML: https://mlsanity.com/paper/2104.14466/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 65 references that are in the map.
- First posted on arXiv 29 Apr 2021.

## Builds on (most cited first, 30 of 40)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Unsupervised Feature Learning via Non-Parametric Instance-level Discrimination](https://mlsanity.com/paper/1805.01978/) (2018)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Unsupervised Learning of Video Representations using LSTMs](https://mlsanity.com/paper/1502.04681/) (2015)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [S4L: Self-Supervised Semi-Supervised Learning](https://mlsanity.com/paper/1905.03670/) (2019)
- [Self-supervised Co-training for Video Representation Learning](https://mlsanity.com/paper/2010.09709/) (2020)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Unsupervised Representation Learning by Sorting Sequences](https://mlsanity.com/paper/1708.01246/) (2017)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles](https://mlsanity.com/paper/1811.09795/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Boosting Self-Supervised Learning via Knowledge Transfer](https://mlsanity.com/paper/1805.00385/) (2018)
- [Self-supervised Spatio-temporal Representation Learning for Videos by Predicting Motion and Appearance Statistics](https://mlsanity.com/paper/1904.03597/) (2019)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)

## Built on by (most cited first, 30 of 106)

- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [SignBERT+: Hand-model-aware Self-supervised Pre-training for Sign Language Understanding](https://mlsanity.com/paper/2305.04868/) (2023)
- [HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations](https://mlsanity.com/paper/2303.06242/) (2023)
- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-training](https://mlsanity.com/paper/2307.08476/) (2023)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation](https://mlsanity.com/paper/2208.12448/) (2022)
- [UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition](https://mlsanity.com/paper/2107.08580/) (2021)
- [Contrastive Positive Mining for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2208.03497/) (2022)
- [Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning](https://mlsanity.com/paper/2207.06101/) (2022)
- [OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languages](https://mlsanity.com/paper/2110.05877/) (2021)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning](https://mlsanity.com/paper/2207.09644/) (2022)
- [Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning](https://mlsanity.com/paper/2212.02082/) (2022)
- [SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2209.02399/) (2022)
- [Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.18941/) (2024)
- [Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences](https://mlsanity.com/paper/2302.09018/) (2023)
- [HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions](https://mlsanity.com/paper/2304.00387/) (2023)
- [Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization](https://mlsanity.com/paper/2308.03950/) (2023)
- [ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting](https://mlsanity.com/paper/2209.00065/) (2022)
- [Hulk: A Universal Knowledge Translator for Human-Centric Tasks](https://mlsanity.com/paper/2312.01697/) (2023)
- [Part Aware Contrastive Learning for Self-Supervised Action Recognition](https://mlsanity.com/paper/2305.00666/) (2023)
- [ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpoints](https://mlsanity.com/paper/2112.03905/) (2021)
- [Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2111.11051/) (2021)
- [Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning](https://mlsanity.com/paper/2308.03975/) (2023)
- [Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2207.03065/) (2022)
- [Graph Contrastive Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2301.10900/) (2023)
- [Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02316/) (2023)
- [Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization](https://mlsanity.com/paper/2304.08799/) (2023)

## Abstract (arXiv)

In this work, we propose a Cross-view Contrastive Learning framework for unsupervised 3D skeleton-based action Representation (CrosSCLR), by leveraging multi-view complementary supervision signal. CrosSCLR consists of both single-view contrastive learning (SkeletonCLR) and cross-view consistent knowledge mining (CVC-KM) modules, integrated in a collaborative learning manner. It is noted that CVC-KM works in such a way that high-confidence positive/negative samples and their distributions are exchanged among views according to their embedding similarity, ensuring cross-view consistency in terms of contrastive context, i.e., similar distributions. Extensive experiments show that CrosSCLR achieves remarkable action recognition results on NTU-60 and NTU-120 datasets under unsupervised settings, with observed higher-quality action representations. Our code is available at https://github.com/LinguoLi/CrosSCLR.
