# Segmentation-grounded Scene Graph Generation

arXiv: https://arxiv.org/abs/2104.14207 · HTML: https://mlsanity.com/paper/2104.14207/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 58 references that are in the map.
- First posted on arXiv 29 Apr 2021.

## Builds on (most cited first, 30 of 38)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Recent Advances in Open Set Recognition: A Survey](https://mlsanity.com/paper/1811.08581/) (2018)
- [Improved Semantic Representations From Tree-Structured Long Short-Term Memory Networks](https://mlsanity.com/paper/1503.00075/) (2015)
- [What's the Point: Semantic Segmentation with Point Supervision](https://mlsanity.com/paper/1506.02106/) (2015)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Segmentation from Natural Language Expressions](https://mlsanity.com/paper/1603.06180/) (2016)
- [Zero-Shot Learning -- The Good, the Bad and the Ugly](https://mlsanity.com/paper/1703.04394/) (2017)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Zero-Shot Semantic Segmentation](https://mlsanity.com/paper/1906.00817/) (2019)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Video Object Segmentation with Language Referring Expressions](https://mlsanity.com/paper/1803.08006/) (2018)
- [Recurrent Multimodal Interaction for Referring Image Segmentation](https://mlsanity.com/paper/1703.07939/) (2017)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Unpaired Image Captioning via Scene Graph Alignments](https://mlsanity.com/paper/1903.10658/) (2019)

## Built on by (most cited first, 25 of 25)

- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Latent Graph Representations for Critical View of Safety Assessment](https://mlsanity.com/paper/2212.04155/) (2022)
- [Iterative Scene Graph Generation](https://mlsanity.com/paper/2207.13440/) (2022)
- [Devil's on the Edges: Selective Quad Attention for Scene Graph Generation](https://mlsanity.com/paper/2304.03495/) (2023)
- [Unbiased Scene Graph Generation via Two-stage Causal Modeling](https://mlsanity.com/paper/2307.05276/) (2023)
- [Collaborative Transformers for Grounded Situation Recognition](https://mlsanity.com/paper/2203.16518/) (2022)
- [HiLo: Exploiting High Low Frequency Relations for Unbiased Panoptic Scene Graph Generation](https://mlsanity.com/paper/2303.15994/) (2023)
- [Hierarchical Memory Learning for Fine-Grained Scene Graph Generation](https://mlsanity.com/paper/2203.06907/) (2022)
- [Adaptive Fine-Grained Predicates Learning for Scene Graph Generation](https://mlsanity.com/paper/2207.04602/) (2022)
- [TextPSG: Panoptic Scene Graph Generation from Textual Descriptions](https://mlsanity.com/paper/2310.07056/) (2023)
- [A Causal Adjustment Module for Debiasing Scene Graph Generation](https://mlsanity.com/paper/2503.17862/) (2025)
- [DSG: An End-to-End Document Structure Generator](https://mlsanity.com/paper/2310.09118/) (2023)
- [Explore Contextual Information for 3D Scene Graph Generation](https://mlsanity.com/paper/2210.06240/) (2022)
- [Peer Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2301.00146/) (2022)
- [HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videos](https://mlsanity.com/paper/2312.07740/) (2023)
- [Voxel Scene Graph for Intracranial Hemorrhage](https://mlsanity.com/paper/2407.21580/) (2024)
- [Context-aware Mixture-of-Experts for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2208.07109/) (2022)
- [Scalable Modular Synthetic Data Generation for Advancing Aerial Autonomy](https://mlsanity.com/paper/2211.05335/) (2022)
- [SGTR+: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2401.12835/) (2024)
- [A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generation](https://mlsanity.com/paper/2505.23451/) (2025)
- [Sterilizable Scene Graph Generation for Operating Rooms](https://mlsanity.com/paper/2608.16469/) (2026)
- [Self-Supervised Relation Alignment for Scene Graph Generation](https://mlsanity.com/paper/2302.01403/) (2023)
- [THYME: Temporal Hierarchical-Cyclic Interactivity Modeling for Video Scene Graphs in Aerial Footage](https://mlsanity.com/paper/2507.09200/) (2025)
- [Modular Diffusion Models for Structured Visual Recognition](https://mlsanity.com/paper/2606.22702/) (2026)

## Abstract (arXiv)

Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal bounding boxes. In this work, we propose the first, to our knowledge, framework for pixel-level segmentation-grounded scene graph generation. Our framework is agnostic to the underlying scene graph generation method and address the lack of segmentation annotations in target scene graph datasets (e.g., Visual Genome) through transfer and multi-task learning from, and with, an auxiliary dataset (e.g., MS COCO). Specifically, each target object being detected is endowed with a segmentation mask, which is expressed as a lingual-similarity weighted linear combination over categories that have annotations present in an auxiliary dataset. These inferred masks, along with a novel Gaussian attention mechanism which grounds the relations at a pixel-level within the image, allow for improved relation prediction. The entire framework is end-to-end trainable and is learned in a multi-task manner with both target and auxiliary datasets.
