# Using Adaptive Gradient for Texture Learning in Single-View 3D Reconstruction

arXiv: https://arxiv.org/abs/2104.14169 · HTML: https://mlsanity.com/paper/2104.14169/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 42 references that are in the map.
- First posted on arXiv 29 Apr 2021.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images](https://mlsanity.com/paper/1901.11153/) (2019)
- [Self-supervised Single-view 3D Reconstruction via Semantic Consistency](https://mlsanity.com/paper/2003.06473/) (2020)
- [3D Shape Induction from 2D Views of Multiple Objects](https://mlsanity.com/paper/1612.05872/) (2016)
- [Fast-MVSNet: Sparse-to-Dense Multi-View Stereo With Learned Propagation and Gauss-Newton Refinement](https://mlsanity.com/paper/2003.13017/) (2020)
- [Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation](https://mlsanity.com/paper/1908.01491/) (2019)
- [Learning to Infer Implicit Surfaces without 3D Supervision](https://mlsanity.com/paper/1911.00767/) (2019)
- [SCOPS: Self-Supervised Co-Part Segmentation](https://mlsanity.com/paper/1905.01298/) (2019)
- [Shape and Viewpoint without Keypoints](https://mlsanity.com/paper/2007.10982/) (2020)
- [Learning Shape Priors for Single-View 3D Completion and Reconstruction](https://mlsanity.com/paper/1809.05068/) (2018)
- [3DN: 3D Deformation Network](https://mlsanity.com/paper/1903.03322/) (2019)
- [Category-Specific Object Reconstruction from a Single Image](https://mlsanity.com/paper/1411.6069/) (2014)
- [Joint Learning of 3D Shape Retrieval and Deformation](https://mlsanity.com/paper/2101.07889/) (2021)
- [Learning View Priors for Single-view 3D Reconstruction](https://mlsanity.com/paper/1811.10719/) (2018)
- [Deformation-Aware 3D Model Embedding and Retrieval](https://mlsanity.com/paper/2004.01228/) (2020)

## Abstract (arXiv)

Recently, learning-based approaches for 3D model reconstruction have attracted attention owing to its modern applications such as Extended Reality(XR), robotics and self-driving cars. Several approaches presented good performance on reconstructing 3D shapes by learning solely from images, i.e., without using 3D models in training. Challenges, however, remain in texture generation due to the gap between 2D and 3D modals. In previous work, the grid sampling mechanism from Spatial Transformer Networks was adopted to sample color from an input image to formulate texture. Despite its success, the existing framework has limitations on searching scope in sampling, resulting in flaws in generated texture and consequentially on rendered 3D models. In this paper, to solve that issue, we present a novel sampling algorithm by optimizing the gradient of predicted coordinates based on the variance on the sampling image. Taking into account the semantics of the image, we adopt Frechet Inception Distance (FID) to form a loss function in learning, which helps bridging the gap between rendered images and input images. As a result, we greatly improve generated texture. Furthermore, to optimize 3D shape reconstruction and to accelerate convergence at training, we adopt part segmentation and template learning in our model. Without any 3D supervision in learning, and with only a collection of single-view 2D images, the shape and texture learned by our model outperform those from previous work. We demonstrate the performance with experimental results on a publically available dataset.
