# Adapting to Reward Progressivity via Spectral Reinforcement Learning

arXiv: https://arxiv.org/abs/2104.14138 · HTML: https://mlsanity.com/paper/2104.14138/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 19 references that are in the map.
- First posted on arXiv 29 Apr 2021.

## Builds on (most cited first, 13 of 13)

- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [Hyperbolic Discounting and Learning over Multiple Horizons](https://mlsanity.com/paper/1902.06865/) (2019)
- [Hybrid Reward Architecture for Reinforcement Learning](https://mlsanity.com/paper/1706.04208/) (2017)
- [A Comparative Analysis of Expected and Distributional Reinforcement Learning](https://mlsanity.com/paper/1901.11084/) (2019)
- [Observe and Look Further: Achieving Consistent Performance on Atari](https://mlsanity.com/paper/1805.11593/) (2018)
- [Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning](https://mlsanity.com/paper/1906.00572/) (2019)
- [Separating value functions across time-scales](https://mlsanity.com/paper/1902.01883/) (2019)

## Built on by (most cited first, 3 of 3)

- [Return-based Scaling: Yet Another Normalisation Trick for Deep RL](https://mlsanity.com/paper/2105.05347/) (2021)
- [Neural Regression For Scale-Varying Targets](https://mlsanity.com/paper/2211.07447/) (2022)
- [Reward Inflation: A Healthy Stimulus for Reinforcement Learning](https://mlsanity.com/paper/2610.02545/) (2026)

## Abstract (arXiv)

In this paper we consider reinforcement learning tasks with progressive rewards; that is, tasks where the rewards tend to increase in magnitude over time. We hypothesise that this property may be problematic for value-based deep reinforcement learning agents, particularly if the agent must first succeed in relatively unrewarding regions of the task in order to reach more rewarding regions. To address this issue, we propose Spectral DQN, which decomposes the reward into frequencies such that the high frequencies only activate when large rewards are found. This allows the training loss to be balanced so that it gives more even weighting across small and large reward regions. In two domains with extreme reward progressivity, where standard value-based methods struggle significantly, Spectral DQN is able to make much farther progress. Moreover, when evaluated on a set of six standard Atari games that do not overtly favour the approach, Spectral DQN remains more than competitive: While it underperforms one of the benchmarks in a single game, it comfortably surpasses the benchmarks in three games. These results demonstrate that the approach is not overfit to its target problem, and suggest that Spectral DQN may have advantages beyond addressing reward progressivity.
