# Pushing it out of the Way: Interactive Visual Navigation

arXiv: https://arxiv.org/abs/2104.14040 · HTML: https://mlsanity.com/paper/2104.14040/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 46 references that are in the map.
- First posted on arXiv 28 Apr 2021.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Self-Supervised Visual Planning with Temporal Skip Connections](https://mlsanity.com/paper/1710.05268/) (2017)
- [A Compositional Object-Based Approach to Learning Physical Dynamics](https://mlsanity.com/paper/1612.00341/) (2016)
- [Unsupervised Learning of Object Keypoints for Perception and Control](https://mlsanity.com/paper/1906.11883/) (2019)
- [Visual Interaction Networks](https://mlsanity.com/paper/1706.01433/) (2017)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments](https://mlsanity.com/paper/1910.14442/) (2019)
- [SfM-Net: Learning of Structure and Motion from Video](https://mlsanity.com/paper/1704.07804/) (2017)
- [Discovery of Latent 3D Keypoints via End-to-end Geometric Reasoning](https://mlsanity.com/paper/1807.03146/) (2018)
- [Learning Object Relation Graph and Tentative Policy for Visual Navigation](https://mlsanity.com/paper/2007.11018/) (2020)
- [DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions](https://mlsanity.com/paper/1906.03853/) (2019)
- [Visual Grounding of Learned Physical Models](https://mlsanity.com/paper/2004.13664/) (2020)
- [AllenAct: A Framework for Embodied AI Research](https://mlsanity.com/paper/2008.12760/) (2020)
- [Reasoning About Physical Interactions with Object-Oriented Prediction and Planning](https://mlsanity.com/paper/1812.10972/) (2018)
- [SE3-Nets: Learning Rigid Body Motion using Deep Neural Networks](https://mlsanity.com/paper/1606.02378/) (2016)
- [ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation](https://mlsanity.com/paper/2008.07792/) (2020)

## Built on by (most cited first, 16 of 16)

- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators](https://mlsanity.com/paper/2406.20083/) (2024)
- [SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World](https://mlsanity.com/paper/2312.02976/) (2023)
- [Prior Does Matter: Visual Navigation via Denoising Diffusion Bridge Models](https://mlsanity.com/paper/2504.10041/) (2025)
- [Selective Visual Representations Improve Convergence and Generalization for Embodied AI](https://mlsanity.com/paper/2311.04193/) (2023)
- [The One RING: a Robotic Indoor Navigation Generalist](https://mlsanity.com/paper/2412.14401/) (2024)
- [MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation](https://mlsanity.com/paper/2503.11081/) (2025)
- [Cascaded Compositional Residual Learning for Complex Interactive Behaviors](https://mlsanity.com/paper/2212.08954/) (2022)
- [Object Manipulation via Visual Target Localization](https://mlsanity.com/paper/2203.08141/) (2022)
- [Visual Hindsight Self-Imitation Learning for Interactive Navigation](https://mlsanity.com/paper/2312.03446/) (2023)
- [Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics](https://mlsanity.com/paper/2304.12289/) (2023)
- [IN-Sight: Interactive Navigation through Sight](https://mlsanity.com/paper/2408.00343/) (2024)
- [ASC me to Do Anything: Multi-task Training for Embodied AI](https://mlsanity.com/paper/2202.06987/) (2022)
- [Efficient Navigation Among Movable Obstacles using a Mobile Manipulator via Hierarchical Policy Learning](https://mlsanity.com/paper/2506.15380/) (2025)
- [CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation](https://mlsanity.com/paper/2602.20055/) (2026)
- [Interactive Navigation Beyond Reachability: Benchmark and Agentic Framework](https://mlsanity.com/paper/2610.17089/) (2026)

## Abstract (arXiv)

We have observed significant progress in visual navigation for embodied agents. A common assumption in studying visual navigation is that the environments are static; this is a limiting assumption. Intelligent navigation may involve interacting with the environment beyond just moving forward/backward and turning left/right. Sometimes, the best way to navigate is to push something out of the way. In this paper, we study the problem of interactive navigation where agents learn to change the environment to navigate more efficiently to their goals. To this end, we introduce the Neural Interaction Engine (NIE) to explicitly predict the change in the environment caused by the agent's actions. By modeling the changes while planning, we find that agents exhibit significant improvements in their navigational capabilities. More specifically, we consider two downstream tasks in the physics-enabled, visually rich, AI2-THOR environment: (1) reaching a target while the path to the target is blocked (2) moving an object to a target location by pushing it. For both tasks, agents equipped with an NIE significantly outperform agents without the understanding of the effect of the actions indicating the benefits of our approach.
