# Neural Ray-Tracing: Learning Surfaces and Reflectance for Relighting and View Synthesis

arXiv: https://arxiv.org/abs/2104.13562 · HTML: https://mlsanity.com/paper/2104.13562/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 28 Apr 2021.

## Builds on (most cited first, 18 of 18)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Pushing the Boundaries of View Extrapolation with Multiplane Images](https://mlsanity.com/paper/1905.00413/) (2019)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [Leveraging 2D Data to Learn Textured 3D Mesh Generation](https://mlsanity.com/paper/2004.04180/) (2020)
- [Invertible Neural BRDF for Object Inverse Rendering](https://mlsanity.com/paper/2008.04030/) (2020)

## Built on by (most cited first, 12 of 12)

- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction](https://mlsanity.com/paper/2305.18832/) (2023)
- [LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks](https://mlsanity.com/paper/2111.08988/) (2021)
- [SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes](https://mlsanity.com/paper/2310.13030/) (2023)
- [Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video](https://mlsanity.com/paper/2407.15212/) (2024)
- [MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds](https://mlsanity.com/paper/2512.21003/) (2025)
- [RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering](https://mlsanity.com/paper/2409.20140/) (2024)
- [MARF: The Medial Atom Ray Field Object Representation](https://mlsanity.com/paper/2307.00037/) (2023)
- [A General Implicit Framework for Fast NeRF Composition and Rendering](https://mlsanity.com/paper/2308.04669/) (2023)
- [SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate](https://mlsanity.com/paper/2411.08767/) (2024)
- [TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes](https://mlsanity.com/paper/2501.03525/) (2025)
- [Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling](https://mlsanity.com/paper/2603.01655/) (2026)

## Abstract (arXiv)

Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes, existing methods implicitly bake the complete scene light transport into a single neural network for a given scene, including surface modeling, bidirectional scattering distribution functions, and indirect lighting effects. In contrast to traditional rendering pipelines, this prohibits changing surface reflectance, illumination, or composing other objects in the scene. In this work, we explicitly model the light transport between scene surfaces and we rely on traditional integration schemes and the rendering equation to reconstruct a scene. The proposed method allows BSDF recovery with unknown light conditions and classic light transports such as pathtracing. By learning decomposed transport with surface representations established in conventional rendering methods, the method naturally facilitates editing shape, reflectance, lighting and scene composition. The method outperforms NeRV for relighting under known lighting conditions, and produces realistic reconstructions for relit and edited scenes. We validate the proposed approach for scene editing, relighting and reflectance estimation learned from synthetic and captured views on a subset of NeRV's datasets.
