# Points2Sound: From mono to binaural audio using 3D point cloud scenes

arXiv: https://arxiv.org/abs/2104.12462 · HTML: https://mlsanity.com/paper/2104.12462/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 64 references that are in the map.
- First posted on arXiv 26 Apr 2021.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Language Modeling with Gated Convolutional Networks](https://mlsanity.com/paper/1612.08083/) (2016)
- [PointContrast: Unsupervised Pre-training for 3D Point Cloud Understanding](https://mlsanity.com/paper/2007.10985/) (2020)
- [Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation](https://mlsanity.com/paper/1809.07454/) (2018)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Wave-U-Net: A Multi-Scale Neural Network for End-to-End Audio Source Separation](https://mlsanity.com/paper/1806.03185/) (2018)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Music Source Separation in the Waveform Domain](https://mlsanity.com/paper/1911.13254/) (2019)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Wavesplit: End-to-End Speech Separation by Speaker Clustering](https://mlsanity.com/paper/2002.08933/) (2020)
- [Generative Sparse Detection Networks for 3D Single-shot Object Detection](https://mlsanity.com/paper/2006.12356/) (2020)
- [Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation](https://mlsanity.com/paper/2007.09902/) (2020)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)
- [High-dimensional Convolutional Networks for Geometric Pattern Recognition](https://mlsanity.com/paper/2005.08144/) (2020)
- [The Cone of Silence: Speech Separation by Localization](https://mlsanity.com/paper/2010.06007/) (2020)
- [Densely connected multidilated convolutional networks for dense prediction tasks](https://mlsanity.com/paper/2011.11844/) (2020)
- [End-to-end music source separation: is it possible in the waveform domain?](https://mlsanity.com/paper/1810.12187/) (2018)
- [Meta-learning Extractors for Music Source Separation](https://mlsanity.com/paper/2002.07016/) (2020)
- [Real-time binaural speech separation with preserved spatial cues](https://mlsanity.com/paper/2002.06637/) (2020)
- [Self-supervised Audio Spatialization with Correspondence Classifier](https://mlsanity.com/paper/1905.05375/) (2019)
- [Solos: A Dataset for Audio-Visual Music Analysis](https://mlsanity.com/paper/2006.07931/) (2020)

## Built on by (most cited first, 4 of 4)

- [AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis](https://mlsanity.com/paper/2406.08920/) (2024)
- [Cross-modal Generative Model for Visual-Guided Binaural Stereo Generation](https://mlsanity.com/paper/2311.07630/) (2023)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2602.06846/) (2026)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2604.02781/) (2026)

## Abstract (arXiv)

For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural networks for synthesizing binaural audio from mono audio by using 2D visual information as guidance. Extending this approach by guiding the audio with 3D visual information and operating in the waveform domain may allow for a more accurate auralization of a virtual audio scene. We propose Points2Sound, a multi-modal deep learning model which generates a binaural version from mono audio using 3D point cloud scenes. Specifically, Points2Sound consists of a vision network and an audio network. The vision network uses 3D sparse convolutions to extract a visual feature from the point cloud scene. Then, the visual feature conditions the audio network, which operates in the waveform domain, to synthesize the binaural version. Results show that 3D visual information can successfully guide multi-modal deep learning models for the task of binaural synthesis. We also investigate how 3D point cloud attributes, learning objectives, different reverberant conditions, and several types of mono mixture signals affect the binaural audio synthesis performance of Points2Sound for the different numbers of sound sources present in the scene.
