# Normal-Driven Spherical Shape Analogies

arXiv: https://arxiv.org/abs/2104.11993 · HTML: https://mlsanity.com/paper/2104.11993/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Apr 2021.

## Built on by (most cited first, 5 of 5)

- [Geometry in Style: 3D Stylization via Surface Normal Deformation](https://mlsanity.com/paper/2503.23241/) (2025)
- [An Intrinsic Vector Heat Network](https://mlsanity.com/paper/2406.09648/) (2024)
- [Image-Guided Geometric Stylization of 3D Meshes](https://mlsanity.com/paper/2604.07795/) (2026)
- [As-Rigid-As-Possible Regularization for Implicit Surfaces](https://mlsanity.com/paper/2608.15933/) (2026)
- [RADmesh: Remesh-Aware Mesh Deformation](https://mlsanity.com/paper/2608.17182/) (2026)

## Abstract (arXiv)

This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape analogy problem, where the analogy relationship is defined on the surface normal. This formulation can deform a 3D shape into different styles within a single framework. One can plug-and-play different target styles by providing an exemplar shape or an energy-based style description (e.g., developable surfaces). Our surface stylization methodology enables Normal Captures as a geometric counterpart to material captures (MatCaps) used in rendering, and the prototypical concept of Spherical Shape Analogies as a geometric counterpart to image analogies in image processing.
