# SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos

arXiv: https://arxiv.org/abs/2104.11452 · HTML: https://mlsanity.com/paper/2104.11452/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 81 references that are in the map.
- First posted on arXiv 23 Apr 2021.

## Builds on (most cited first, 30 of 45)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [Temporal Segment Networks for Action Recognition in Videos](https://mlsanity.com/paper/1705.02953/) (2017)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Adaptive Graph Convolutional Neural Networks](https://mlsanity.com/paper/1801.03226/) (2018)
- [DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimation](https://mlsanity.com/paper/1511.06645/) (2015)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment](https://mlsanity.com/paper/1904.04346/) (2019)
- [Timeception for Complex Action Recognition](https://mlsanity.com/paper/1812.01289/) (2018)
- [Learning To Score Olympic Events](https://mlsanity.com/paper/1611.05125/) (2016)
- [Long-term Temporal Convolutions for Action Recognition](https://mlsanity.com/paper/1604.04494/) (2016)
- [Action Quality Assessment Across Multiple Actions](https://mlsanity.com/paper/1812.06367/) (2018)
- [See Better Before Looking Closer: Weakly Supervised Data Augmentation Network for Fine-Grained Visual Classification](https://mlsanity.com/paper/1901.09891/) (2019)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)

## Built on by (most cited first, 30 of 40)

- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs](https://mlsanity.com/paper/2112.02789/) (2021)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [End-to-End 3D Dense Captioning with Vote2Cap-DETR](https://mlsanity.com/paper/2301.02508/) (2023)
- [Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions](https://mlsanity.com/paper/2108.00362/) (2021)
- [MotionChain: Conversational Motion Controllers via Multimodal Prompts](https://mlsanity.com/paper/2404.01700/) (2024)
- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)
- [Domain Knowledge-Informed Self-Supervised Representations for Workout Form Assessment](https://mlsanity.com/paper/2202.14019/) (2022)
- [FineParser: A Fine-grained Spatio-temporal Action Parser for Human-centric Action Quality Assessment](https://mlsanity.com/paper/2405.06887/) (2024)
- [Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation](https://mlsanity.com/paper/2111.04017/) (2021)
- [Learning Variational Motion Prior for Video-based Motion Capture](https://mlsanity.com/paper/2210.15134/) (2022)
- [ExpertAF: Expert Actionable Feedback from Video](https://mlsanity.com/paper/2408.00672/) (2024)
- [EAN: Event Adaptive Network for Enhanced Action Recognition](https://mlsanity.com/paper/2107.10771/) (2021)
- [RELI11D: A Comprehensive Multimodal Human Motion Dataset and Method](https://mlsanity.com/paper/2403.19501/) (2024)
- [DC-Scene: Data-Centric Learning for 3D Scene Understanding](https://mlsanity.com/paper/2505.15232/) (2025)
- [3D CoCa: Contrastive Learners are 3D Captioners](https://mlsanity.com/paper/2504.09518/) (2025)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [Few-shot Neural Human Performance Rendering from Sparse RGBD Videos](https://mlsanity.com/paper/2107.06505/) (2021)
- [A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directions](https://mlsanity.com/paper/2502.02817/) (2025)
- [Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging Domains](https://mlsanity.com/paper/2303.09541/) (2023)
- [Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots](https://mlsanity.com/paper/2603.06181/) (2026)
- [ClimbingCap: Multi-Modal Dataset and Method for Rock Climbing in World Coordinate](https://mlsanity.com/paper/2503.21268/) (2025)
- [3D CoCa v2: Contrastive Learners with Test-Time Search for Generalizable Spatial Intelligence](https://mlsanity.com/paper/2601.06496/) (2026)
- [Data Augmentation Vision Transformer for Fine-grained Image Classification](https://mlsanity.com/paper/2211.12879/) (2022)
- [NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action](https://mlsanity.com/paper/2212.13660/) (2022)
- [Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body Shapes](https://mlsanity.com/paper/2409.17671/) (2024)
- [Adversarially-Refined VQ-GAN with Dense Motion Tokenization for Spatio-Temporal Heatmaps](https://mlsanity.com/paper/2509.19252/) (2025)
- [Can Vision Language Models Judge Action Quality? An Empirical Evaluation](https://mlsanity.com/paper/2604.08294/) (2026)
- [TaiChi Action Capture and Performance Analysis with Multi-view RGB Cameras](https://mlsanity.com/paper/2306.14490/) (2023)
- [OpenMoCap: Rethinking Optical Motion Capture under Real-world Occlusion](https://mlsanity.com/paper/2508.12610/) (2025)

## Abstract (arXiv)

Markerless motion capture and understanding of professional non-daily human movements is an important yet unsolved task, which suffers from complex motion patterns and severe self-occlusion, especially for the monocular setting. In this paper, we propose SportsCap -- the first approach for simultaneously capturing 3D human motions and understanding fine-grained actions from monocular challenging sports video input. Our approach utilizes the semantic and temporally structured sub-motion prior in the embedding space for motion capture and understanding in a data-driven multi-task manner. To enable robust capture under complex motion patterns, we propose an effective motion embedding module to recover both the implicit motion embedding and explicit 3D motion details via a corresponding mapping function as well as a sub-motion classifier. Based on such hybrid motion information, we introduce a multi-stream spatial-temporal Graph Convolutional Network(ST-GCN) to predict the fine-grained semantic action attributes, and adopt a semantic attribute mapping block to assemble various correlated action attributes into a high-level action label for the overall detailed understanding of the whole sequence, so as to enable various applications like action assessment or motion scoring. Comprehensive experiments on both public and our proposed datasets show that with a challenging monocular sports video input, our novel approach not only significantly improves the accuracy of 3D human motion capture, but also recovers accurate fine-grained semantic action attributes.
