# Independent Reinforcement Learning for Weakly Cooperative Multiagent Traffic Control Problem

arXiv: https://arxiv.org/abs/2104.10917 · HTML: https://mlsanity.com/paper/2104.10917/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 35 references that are in the map.
- First posted on arXiv 22 Apr 2021.

## Builds on (most cited first, 16 of 16)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Control](https://mlsanity.com/paper/1903.04527/) (2019)
- [Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/1703.06182/) (2017)
- [CoLight: Learning Network-level Cooperation for Traffic Signal Control](https://mlsanity.com/paper/1905.05717/) (2019)
- [CityFlow: A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario](https://mlsanity.com/paper/1905.05217/) (2019)
- [Multi-agent Reinforcement Learning for Networked System Control](https://mlsanity.com/paper/2004.01339/) (2020)
- [Deep Reinforcement Learning for Traffic Light Control in Vehicular Networks](https://mlsanity.com/paper/1803.11115/) (2018)
- [Lenient Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1707.04402/) (2017)
- [Diagnosing Reinforcement Learning for Traffic Signal Control](https://mlsanity.com/paper/1905.04716/) (2019)
- [Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems](https://mlsanity.com/paper/1909.11468/) (2019)
- [Negative Update Intervals in Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1809.05096/) (2018)

## Built on by (most cited first, 5 of 5)

- [Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2408.09675/) (2024)
- [SafeLight: A Reinforcement Learning Method toward Collision-free Traffic Signal Control](https://mlsanity.com/paper/2211.10871/) (2022)
- [Multi-Agent Broad Reinforcement Learning for Intelligent Traffic Light Control](https://mlsanity.com/paper/2203.04310/) (2022)
- [DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2312.05783/) (2023)
- [Using a single actor to output personalized policy for different intersections](https://mlsanity.com/paper/2503.07678/) (2025)

## Abstract (arXiv)

The adaptive traffic signal control (ATSC) problem can be modeled as a multiagent cooperative game among urban intersections, where intersections cooperate to optimize their common goal. Recently, reinforcement learning (RL) has achieved marked successes in managing sequential decision making problems, which motivates us to apply RL in the ASTC problem. Here we use independent reinforcement learning (IRL) to solve a complex traffic cooperative control problem in this study. One of the largest challenges of this problem is that the observation information of intersection is typically partially observable, which limits the learning performance of IRL algorithms. To this, we model the traffic control problem as a partially observable weak cooperative traffic model (PO-WCTM) to optimize the overall traffic situation of a group of intersections. Different from a traditional IRL task that averages the returns of all agents in fully cooperative games, the learning goal of each intersection in PO-WCTM is to reduce the cooperative difficulty of learning, which is also consistent with the traffic environment hypothesis. We also propose an IRL algorithm called Cooperative Important Lenient Double DQN (CIL-DDQN), which extends Double DQN (DDQN) algorithm using two mechanisms: the forgetful experience mechanism and the lenient weight training mechanism. The former mechanism decreases the importance of experiences stored in the experience reply buffer, which deals with the problem of experience failure caused by the strategy change of other agents. The latter mechanism increases the weight experiences with high estimation and `leniently' trains the DDQN neural network, which improves the probability of the selection of cooperative joint strategies. Experimental results show that CIL-DDQN outperforms other methods in almost all performance indicators of the traffic control problem.
