# Learning to Communicate with Strangers via Channel Randomisation Methods

arXiv: https://arxiv.org/abs/2104.09557 · HTML: https://mlsanity.com/paper/2104.09557/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 28 references that are in the map.
- First posted on arXiv 19 Apr 2021.

## Builds on (most cited first, 14 of 14)

- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input](https://mlsanity.com/paper/1804.03984/) (2018)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [Anti-efficient encoding in emergent communication](https://mlsanity.com/paper/1905.12561/) (2019)
- [Compositional Obverter Communication Learning From Raw Visual Input](https://mlsanity.com/paper/1804.02341/) (2018)
- [Co-evolution of language and agents in referential games](https://mlsanity.com/paper/2001.03361/) (2020)

## Built on by (most cited first, 4 of 4)

- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs](https://mlsanity.com/paper/2602.11583/) (2026)
- [Meta-Referential Games to Learn Compositional Learning Behaviours](https://mlsanity.com/paper/2207.08012/) (2022)
- [Learning Translations: Emergent Communication Pretraining for Cooperative Language Acquisition](https://mlsanity.com/paper/2402.16247/) (2024)

## Abstract (arXiv)

We introduce two methods for improving the performance of agents meeting for the first time to accomplish a communicative task. The methods are: (1) `message mutation' during the generation of the communication protocol; and (2) random permutations of the communication channel. These proposals are tested using a simple two-player game involving a `teacher' who generates a communication protocol and sends a message, and a `student' who interprets the message. After training multiple agents via self-play we analyse the performance of these agents when they are matched with a stranger, i.e. their zero-shot communication performance. We find that both message mutation and channel permutation positively influence performance, and we discuss their effects.
