# Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior

arXiv: https://arxiv.org/abs/2104.09469 · HTML: https://mlsanity.com/paper/2104.09469/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 57 references that are in the map.
- First posted on arXiv 19 Apr 2021.

## Builds on (most cited first, 30 of 32)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [XLNet: Generalized Autoregressive Pretraining for Language Understanding](https://mlsanity.com/paper/1906.08237/) (2019)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Bidirectional LSTM-CRF Models for Sequence Tagging](https://mlsanity.com/paper/1508.01991/) (2015)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Transfer Learning for Low-Resource Neural Machine Translation](https://mlsanity.com/paper/1604.02201/) (2016)
- [AI Safety Gridworlds](https://mlsanity.com/paper/1711.09883/) (2017)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)
- [Scruples: A Corpus of Community Ethical Judgments on 32,000 Real-Life Anecdotes](https://mlsanity.com/paper/2008.09094/) (2020)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning](https://mlsanity.com/paper/1809.02121/) (2018)
- [Research Priorities for Robust and Beneficial Artificial Intelligence](https://mlsanity.com/paper/1602.03506/) (2016)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Model-Free Imitation Learning with Policy Optimization](https://mlsanity.com/paper/1605.08478/) (2016)
- [How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds](https://mlsanity.com/paper/2006.07409/) (2020)
- [Story Realization: Expanding Plot Events into Sentences](https://mlsanity.com/paper/1909.03480/) (2019)
- [Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games](https://mlsanity.com/paper/2010.11655/) (2020)
- [Playing Text-Based Games with Common Sense](https://mlsanity.com/paper/2012.02757/) (2020)
- [Learning Norms from Stories: A Prior for Value Aligned Agents](https://mlsanity.com/paper/1912.03553/) (2019)
- [LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games](https://mlsanity.com/paper/1909.01646/) (2019)
- [Comprehensible Context-driven Text Game Playing](https://mlsanity.com/paper/1905.02265/) (2019)
- [Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds](https://mlsanity.com/paper/1709.03969/) (2017)
- [Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence](https://mlsanity.com/paper/1602.06484/) (2016)
- [dAIrector: Automatic Story Beat Generation through Knowledge Synthesis](https://mlsanity.com/paper/1811.03423/) (2018)
- [Efficient Supervision for Robot Learning via Imitation, Simulation, and Adaptation](https://mlsanity.com/paper/1904.07346/) (2019)

## Built on by (most cited first, 14 of 14)

- [Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark](https://mlsanity.com/paper/2304.03279/) (2023)
- [Forecasting Future World Events with Neural Networks](https://mlsanity.com/paper/2206.15474/) (2022)
- [Aligning to Social Norms and Values in Interactive Narratives](https://mlsanity.com/paper/2205.01975/) (2022)
- [Interpretable Concept Bottlenecks to Align Reinforcement Learning Agents](https://mlsanity.com/paper/2401.05821/) (2024)
- [HRLAIF: Improvements in Helpfulness and Harmlessness in Open-domain Reinforcement Learning From AI Feedback](https://mlsanity.com/paper/2403.08309/) (2024)
- [Story Shaping: Teaching Agents Human-like Behavior with Stories](https://mlsanity.com/paper/2301.10107/) (2023)
- [Learning Human-like Representations to Enable Learning Human Values](https://mlsanity.com/paper/2312.14106/) (2023)
- [Reinforcement Learning and Machine ethics:a systematic review](https://mlsanity.com/paper/2407.02425/) (2024)
- [Towards Interactive Reinforcement Learning with Intrinsic Feedback](https://mlsanity.com/paper/2112.01575/) (2021)
- [Learning Not to Spoof](https://mlsanity.com/paper/2306.06087/) (2023)
- [An Analysis of Deep Reinforcement Learning Agents for Text-based Games](https://mlsanity.com/paper/2209.04105/) (2022)
- [The Odyssey of the Fittest: Can Agents Survive and Still Be Good?](https://mlsanity.com/paper/2502.05442/) (2025)
- [HAVA: Hybrid Approach to Value-Alignment through Reward Weighing for Reinforcement Learning](https://mlsanity.com/paper/2505.15011/) (2025)
- [Expected Moral Shortfall for Ethical Competence in Decision-making Models](https://mlsanity.com/paper/2602.13268/) (2026)

## Abstract (arXiv)

As more machine learning agents interact with humans, it is increasingly a prospect that an agent trained to perform a task optimally, using only a measure of task performance as feedback, can violate societal norms for acceptable behavior or cause harm. Value alignment is a property of intelligent agents wherein they solely pursue non-harmful behaviors or human-beneficial goals. We introduce an approach to value-aligned reinforcement learning, in which we train an agent with two reward signals: a standard task performance reward, plus a normative behavior reward. The normative behavior reward is derived from a value-aligned prior model previously shown to classify text as normative or non-normative. We show how variations on a policy shaping technique can balance these two sources of reward and produce policies that are both effective and perceived as being more normative. We test our value-alignment technique on three interactive text-based worlds; each world is designed specifically to challenge agents with a task as well as provide opportunities to deviate from the task to engage in normative and/or altruistic behavior.
