# The MIT Humanoid Robot: Design, Motion Planning, and Control For Acrobatic Behaviors

arXiv: https://arxiv.org/abs/2104.09025 · HTML: https://mlsanity.com/paper/2104.09025/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Apr 2021.

## Built on by (most cited first, 30 of 32)

- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [Humanoid Locomotion as Next Token Prediction](https://mlsanity.com/paper/2402.19469/) (2024)
- [Embodied AI Agents: Modeling the World](https://mlsanity.com/paper/2506.22355/) (2025)
- [Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning](https://mlsanity.com/paper/2408.14472/) (2024)
- [AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control](https://mlsanity.com/paper/2505.03738/) (2025)
- [What Drives Success in Physical Planning with Joint-Embedding Predictive World Models?](https://mlsanity.com/paper/2512.24497/) (2025)
- [Learning and Adapting Agile Locomotion Skills by Transferring Experience](https://mlsanity.com/paper/2304.09834/) (2023)
- [Learning Getting-Up Policies for Real-World Humanoid Robots](https://mlsanity.com/paper/2502.12152/) (2025)
- [FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning](https://mlsanity.com/paper/2402.13820/) (2024)
- [From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2506.12779/) (2025)
- [Benchmarking Potential Based Rewards for Learning Humanoid Locomotion](https://mlsanity.com/paper/2307.10142/) (2023)
- [A Large Recurrent Action Model: xLSTM enables Fast Inference for Robotics Tasks](https://mlsanity.com/paper/2410.22391/) (2024)
- [FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions](https://mlsanity.com/paper/2601.12799/) (2026)
- [Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models](https://mlsanity.com/paper/2410.00231/) (2024)
- [Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions](https://mlsanity.com/paper/2502.01465/) (2025)
- [Let Humanoids Hike! Integrative Skill Development on Complex Trails](https://mlsanity.com/paper/2505.06218/) (2025)
- [Proprioceptive External Torque Learning for Floating Base Robot and its Applications to Humanoid Locomotion](https://mlsanity.com/paper/2309.04138/) (2023)
- [Learning Human-Like Badminton Skills for Humanoid Robots](https://mlsanity.com/paper/2602.08370/) (2026)
- [Mechanical Intelligence-Aware Curriculum Reinforcement Learning for Humanoids with Parallel Actuation](https://mlsanity.com/paper/2507.00273/) (2025)
- [UniFS: Unified Fast-to-Slow Hierarchical Architecture for Vision-Language-Action Models](https://mlsanity.com/paper/2606.22794/) (2026)
- [Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains](https://mlsanity.com/paper/2405.17227/) (2024)
- [Teacher Motion Priors: Enhancing Robot Locomotion over Challenging Terrain](https://mlsanity.com/paper/2504.10390/) (2025)

## Abstract (arXiv)

Demonstrating acrobatic behavior of a humanoid robot such as flips and spinning jumps requires systematic approaches across hardware design, motion planning, and control. In this paper, we present a new humanoid robot design, an actuator-aware kino-dynamic motion planner, and a landing controller as part of a practical system design for highly dynamic motion control of the humanoid robot. To achieve the impulsive motions, we develop two new proprioceptive actuators and experimentally evaluate their performance using our custom-designed dynamometer. The actuator's torque, velocity, and power limits are reflected in our kino-dynamic motion planner by approximating the configuration-dependent reaction force limits and in our dynamics simulator by including actuator dynamics along with the robot's full-body dynamics. For the landing control, we effectively integrate model-predictive control and whole-body impulse control by connecting them in a dynamically consistent way to accomplish both the long-time horizon optimal control and high-bandwidth full-body dynamics-based feedback. Actuators' torque output over the entire motion are validated based on the velocity-torque model including battery voltage droop and back-EMF voltage. With the carefully designed hardware and control framework, we successfully demonstrate dynamic behaviors such as back flips, front flips, and spinning jumps in our realistic dynamics simulation.
