# Towards A Process Model for Co-Creating AI Experiences

arXiv: https://arxiv.org/abs/2104.07595 · HTML: https://mlsanity.com/paper/2104.07595/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 96 references that are in the map.
- First posted on arXiv 15 Apr 2021.

## Builds on (most cited first, 5 of 5)

- [Model Cards for Model Reporting](https://mlsanity.com/paper/1810.03993/) (2018)
- [NIMA: Neural Image Assessment](https://mlsanity.com/paper/1709.05424/) (2017)
- [Improving fairness in machine learning systems: What do industry practitioners need?](https://mlsanity.com/paper/1812.05239/) (2018)
- [The Ethics of AI Ethics -- An Evaluation of Guidelines](https://mlsanity.com/paper/1903.03425/) (2019)
- [Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff](https://mlsanity.com/paper/1908.00192/) (2019)

## Built on by (most cited first, 18 of 18)

- [The Participatory Turn in AI Design: Theoretical Foundations and the Current State of Practice](https://mlsanity.com/paper/2310.00907/) (2023)
- [Investigating Explainability of Generative AI for Code through Scenario-based Design](https://mlsanity.com/paper/2202.04903/) (2022)
- [AI-Augmented Brainwriting: Investigating the use of LLMs in group ideation](https://mlsanity.com/paper/2402.14978/) (2024)
- [Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support](https://mlsanity.com/paper/2204.02310/) (2022)
- [Designerly Understanding: Information Needs for Model Transparency to Support Design Ideation for AI-Powered User Experience](https://mlsanity.com/paper/2302.10395/) (2023)
- [Investigating Practices and Opportunities for Cross-functional Collaboration around AI Fairness in Industry Practice](https://mlsanity.com/paper/2306.06542/) (2023)
- [Jigsaw: Supporting Designers to Prototype Multimodal Applications by Chaining AI Foundation Models](https://mlsanity.com/paper/2310.08574/) (2023)
- [fAIlureNotes: Supporting Designers in Understanding the Limits of AI Models for Computer Vision Tasks](https://mlsanity.com/paper/2302.11703/) (2023)
- [AI Mismatches: Identifying Potential Algorithmic Harms Before AI Development](https://mlsanity.com/paper/2502.18682/) (2025)
- [Human-centered NLP Fact-checking: Co-Designing with Fact-checkers using Matchmaking for AI](https://mlsanity.com/paper/2308.07213/) (2023)
- [Unpacking Human-AI interactions: From interaction primitives to a design space](https://mlsanity.com/paper/2401.05115/) (2024)
- [Is a Seat at the Table Enough? Engaging Teachers and Students in Dataset Specification for ML in Education](https://mlsanity.com/paper/2311.05792/) (2023)
- [Grasping AI: experiential exercises for designers](https://mlsanity.com/paper/2310.01282/) (2023)
- [Developing and Evaluating a Design Method for Positive Artificial Intelligence](https://mlsanity.com/paper/2402.01499/) (2024)
- [The AI-DEC: A Card-based Design Method for User-centered AI Explanations](https://mlsanity.com/paper/2405.16711/) (2024)
- [Data-Prompt Co-Evolution: Growing Test Sets to Refine LLM Behavior](https://mlsanity.com/paper/2510.12728/) (2025)
- [AwesomeMeta+: A Mixed-Prototyping Meta-Learning System Supporting AI Application Design Anywhere](https://mlsanity.com/paper/2304.12921/) (2023)
- [Eliciting Model Steering Interactions from Users via Data and Visual Design Probes](https://mlsanity.com/paper/2310.09314/) (2023)

## Abstract (arXiv)

Thinking of technology as a design material is appealing. It encourages designers to explore the material's properties to understand its capabilities and limitations, a prerequisite to generative design thinking. However, as a material, AI resists this approach because its properties emerge as part of the design process itself. Therefore, designers and AI engineers must collaborate in new ways to create both the material and its application experience. We investigate the co-creation process through a design study with 10 pairs of designers and engineers. We find that design 'probes' with user data are a useful tool in defining AI materials. Through data probes, designers construct designerly representations of the envisioned AI experience (AIX) to identify desirable AI characteristics. Data probes facilitate divergent thinking, material testing, and design validation. Based on our findings, we propose a process model for co-creating AIX and offer design considerations for incorporating data probes in design tools.
