# Reward function shape exploration in adversarial imitation learning: an empirical study

arXiv: https://arxiv.org/abs/2104.06687 · HTML: https://mlsanity.com/paper/2104.06687/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 28 references that are in the map.
- First posted on arXiv 14 Apr 2021.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [Towards Playing Full MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/2011.12692/) (2020)
- [Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape Exploration](https://mlsanity.com/paper/2006.03503/) (2020)
- [Addressing reward bias in Adversarial Imitation Learning with neutral reward functions](https://mlsanity.com/paper/2009.09467/) (2020)

## Built on by (most cited first, 2 of 2)

- [Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective](https://mlsanity.com/paper/2312.11214/) (2023)
- [On Generalization and Distributional Update for Mimicking Observations with Adequate Exploration](https://mlsanity.com/paper/2501.12785/) (2025)

## Abstract (arXiv)

For adversarial imitation learning algorithms (AILs), no true rewards are obtained from the environment for learning the strategy. However, the pseudo rewards based on the output of the discriminator are still required. Given the implicit reward bias problem in AILs, we design several representative reward function shapes and compare their performances by large-scale experiments. To ensure our results' reliability, we conduct the experiments on a series of Mujoco and Box2D continuous control tasks based on four different AILs. Besides, we also compare the performance of various reward function shapes using varying numbers of expert trajectories. The empirical results reveal that the positive logarithmic reward function works well in typical continuous control tasks. In contrast, the so-called unbiased reward function is limited to specific kinds of tasks. Furthermore, several designed reward functions perform excellently in these environments as well.
