# Visually Informed Binaural Audio Generation without Binaural Audios

arXiv: https://arxiv.org/abs/2104.06162 · HTML: https://mlsanity.com/paper/2104.06162/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 49 references that are in the map.
- First posted on arXiv 13 Apr 2021.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Self-Supervised Learning by Cross-Modal Audio-Video Clustering](https://mlsanity.com/paper/1911.12667/) (2019)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [Audio-Visual Instance Discrimination with Cross-Modal Agreement](https://mlsanity.com/paper/2004.12943/) (2020)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [The Conversation: Deep Audio-Visual Speech Enhancement](https://mlsanity.com/paper/1804.04121/) (2018)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Self-supervised Moving Vehicle Tracking with Stereo Sound](https://mlsanity.com/paper/1910.11760/) (2019)
- [Cyclic Co-Learning of Sounding Object Visual Grounding and Sound Separation](https://mlsanity.com/paper/2104.02026/) (2021)
- [Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation](https://mlsanity.com/paper/2007.09902/) (2020)
- [Recursive Visual Sound Separation Using Minus-Plus Net](https://mlsanity.com/paper/1908.11602/) (2019)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)
- [Vision-Infused Deep Audio Inpainting](https://mlsanity.com/paper/1910.10997/) (2019)
- [Semantic Object Prediction and Spatial Sound Super-Resolution with Binaural Sounds](https://mlsanity.com/paper/2003.04210/) (2020)
- [Scene-Aware Audio for 360textdegree Videos](https://mlsanity.com/paper/1805.04792/) (2018)

## Built on by (most cited first, 30 of 46)

- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis](https://mlsanity.com/paper/2205.14807/) (2022)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Learning Sound Localization Better From Semantically Similar Samples](https://mlsanity.com/paper/2202.03007/) (2022)
- [iQuery: Instruments as Queries for Audio-Visual Sound Separation](https://mlsanity.com/paper/2212.03814/) (2022)
- [Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation](https://mlsanity.com/paper/2410.10676/) (2024)
- [Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video](https://mlsanity.com/paper/2111.10882/) (2021)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Visual Sound Localization in the Wild by Cross-Modal Interference Erasing](https://mlsanity.com/paper/2202.06406/) (2022)
- [Sound Localization by Self-Supervised Time Delay Estimation](https://mlsanity.com/paper/2204.12489/) (2022)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parser](https://mlsanity.com/paper/2305.17343/) (2023)
- [Beyond Mono to Binaural: Generating Binaural Audio from Mono Audio with Depth and Cross Modal Attention](https://mlsanity.com/paper/2111.08046/) (2021)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis](https://mlsanity.com/paper/2406.08920/) (2024)
- [Learning Audio-Visual Dynamics Using Scene Graphs for Audio Source Separation](https://mlsanity.com/paper/2210.16472/) (2022)
- [ViSAGe: Video-to-Spatial Audio Generation](https://mlsanity.com/paper/2506.12199/) (2025)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [LAVSS: Location-Guided Audio-Visual Spatial Audio Separation](https://mlsanity.com/paper/2310.20446/) (2023)
- [Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio](https://mlsanity.com/paper/2311.06285/) (2023)
- [Learning to Highlight Audio by Watching Movies](https://mlsanity.com/paper/2505.12154/) (2025)
- [Binaural SoundNet: Predicting Semantics, Depth and Motion with Binaural Sounds](https://mlsanity.com/paper/2109.02763/) (2021)
- [Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Vision](https://mlsanity.com/paper/2207.01136/) (2022)
- [CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation](https://mlsanity.com/paper/2501.02786/) (2025)
- [Looking Similar, Sounding Different: Leveraging Counterfactual Cross-Modal Pairs for Audiovisual Representation Learning](https://mlsanity.com/paper/2304.05600/) (2023)
- [SOAF: Scene Occlusion-aware Neural Acoustic Field](https://mlsanity.com/paper/2407.02264/) (2024)

## Abstract (arXiv)

Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However, due to the requirement of professional recording devices, existing datasets are limited in scale and variety, which impedes the generalization of supervised methods in real-world scenarios. In this work, we propose PseudoBinaural, an effective pipeline that is free of binaural recordings. The key insight is to carefully build pseudo visual-stereo pairs with mono data for training. Specifically, we leverage spherical harmonic decomposition and head-related impulse response (HRIR) to identify the relationship between spatial locations and received binaural audios. Then in the visual modality, corresponding visual cues of the mono data are manually placed at sound source positions to form the pairs. Compared to fully-supervised paradigms, our binaural-recording-free pipeline shows great stability in cross-dataset evaluation and achieves comparable performance under subjective preference. Moreover, combined with binaural recordings, our method is able to further boost the performance of binaural audio generation under supervised settings.
