# Muesli: Combining Improvements in Policy Optimization

arXiv: https://arxiv.org/abs/2104.06159 · HTML: https://mlsanity.com/paper/2104.06159/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 102 references that are in the map.
- First posted on arXiv 13 Apr 2021.

## Builds on (most cited first, 30 of 54)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Normalizing Flows for Probabilistic Modeling and Inference](https://mlsanity.com/paper/1912.02762/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)

## Built on by (most cited first, 30 of 53)

- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [In-context Reinforcement Learning with Algorithm Distillation](https://mlsanity.com/paper/2210.14215/) (2022)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Training Agents Inside of Scalable World Models](https://mlsanity.com/paper/2509.24527/) (2025)
- [Structured State Space Models for In-Context Reinforcement Learning](https://mlsanity.com/paper/2303.03982/) (2023)
- [Pretraining Representations for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2106.04799/) (2021)
- [Vision-Language Models as a Source of Rewards](https://mlsanity.com/paper/2312.09187/) (2023)
- [Bootstrapped Meta-Learning](https://mlsanity.com/paper/2109.04504/) (2021)
- [Proper Value Equivalence](https://mlsanity.com/paper/2106.10316/) (2021)
- [Procedural Generalization by Planning with Self-Supervised World Models](https://mlsanity.com/paper/2111.01587/) (2021)
- [Human-level Atari 200x faster](https://mlsanity.com/paper/2209.07550/) (2022)
- [You May Not Need Ratio Clipping in PPO](https://mlsanity.com/paper/2202.00079/) (2022)
- [The Benefits of Model-Based Generalization in Reinforcement Learning](https://mlsanity.com/paper/2211.02222/) (2022)
- [Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2206.12542/) (2022)
- [AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers](https://mlsanity.com/paper/2411.11188/) (2024)
- [The Statistical Benefits of Quantile Temporal-Difference Learning for Value Estimation](https://mlsanity.com/paper/2305.18388/) (2023)
- [MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games](https://mlsanity.com/paper/2310.11305/) (2023)
- [A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions](https://mlsanity.com/paper/2112.04145/) (2021)
- [Generalized Data Distribution Iteration](https://mlsanity.com/paper/2206.03192/) (2022)
- [Off-Policy RL Algorithms Can be Sample-Efficient for Continuous Control via Sample Multiple Reuse](https://mlsanity.com/paper/2305.18443/) (2023)
- [A Clean Slate for Offline Reinforcement Learning](https://mlsanity.com/paper/2504.11453/) (2025)
- [FactorSim: Generative Simulation via Factorized Representation](https://mlsanity.com/paper/2409.17652/) (2024)
- [Efficient Multi-agent Reinforcement Learning by Planning](https://mlsanity.com/paper/2405.11778/) (2024)
- [Efficient Offline Policy Optimization with a Learned Model](https://mlsanity.com/paper/2210.05980/) (2022)
- [RL-X: A Deep Reinforcement Learning Library (not only) for RoboCup](https://mlsanity.com/paper/2310.13396/) (2023)
- [GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning](https://mlsanity.com/paper/2106.06232/) (2021)
- [Self-Consistent Models and Values](https://mlsanity.com/paper/2110.12840/) (2021)

## Abstract (arXiv)

We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero's state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network and has computation speed comparable to model-free baselines. The Atari results are complemented by extensive ablations, and by additional results on continuous control and 9x9 Go.
