# A coevolutionary approach to deep multi-agent reinforcement learning

arXiv: https://arxiv.org/abs/2104.05610 · HTML: https://mlsanity.com/paper/2104.05610/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 39 references that are in the map.
- First posted on arXiv 12 Apr 2021.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Virtual to Real Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1704.03952/) (2017)
- [Multiplayer Support for the Arcade Learning Environment](https://mlsanity.com/paper/2009.09341/) (2020)

## Built on by (most cited first, 3 of 3)

- [Generative Adversarial Neuroevolution for Control Behaviour Imitation](https://mlsanity.com/paper/2304.12432/) (2023)
- [Transformer Guided Coevolution: Improved Team Selection in Multiagent Adversarial Team Games](https://mlsanity.com/paper/2410.13769/) (2024)
- [Low Rank Factorizations are Indirect Encodings for Deep Neuroevolution](https://mlsanity.com/paper/2504.03037/) (2025)

## Abstract (arXiv)

Traditionally, Deep Artificial Neural Networks (DNN's) are trained through gradient descent. Recent research shows that Deep Neuroevolution (DNE) is also capable of evolving multi-million-parameter DNN's, which proved to be particularly useful in the field of Reinforcement Learning (RL). This is mainly due to its excellent scalability and simplicity compared to the traditional MDP-based RL methods. So far, DNE has only been applied to complex single-agent problems. As evolutionary methods are a natural choice for multi-agent problems, the question arises whether DNE can also be applied in a complex multi-agent setting. In this paper, we describe and validate a new approach based on Coevolution. To validate our approach, we benchmark two Deep Coevolutionary Algorithms on a range of multi-agent Atari games and compare our results against the results of Ape-X DQN. Our results show that these Deep Coevolutionary algorithms (1) can be successfully trained to play various games, (2) outperform Ape-X DQN in some of them, and therefore (3) show that Coevolution can be a viable approach to solving complex multi-agent decision-making problems.
