# Personalized Bundle Recommendation in Online Games

arXiv: https://arxiv.org/abs/2104.05307 · HTML: https://mlsanity.com/paper/2104.05307/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 20 references that are in the map.
- First posted on arXiv 12 Apr 2021.

## Builds on (most cited first, 10 of 10)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Neural Collaborative Filtering](https://mlsanity.com/paper/1708.05031/) (2017)
- [Wide & Deep Learning for Recommender Systems](https://mlsanity.com/paper/1606.07792/) (2016)
- [A Neural Influence Diffusion Model for Social Recommendation](https://mlsanity.com/paper/1904.10322/) (2019)
- [STAR-GCN: Stacked and Reconstructed Graph Convolutional Networks for Recommender Systems](https://mlsanity.com/paper/1905.13129/) (2019)
- [A Hierarchical Self-Attentive Model for Recommending User-Generated Item Lists](https://mlsanity.com/paper/1912.13023/) (2019)

## Built on by (most cited first, 15 of 15)

- [Trustworthy Graph Neural Networks: Aspects, Methods and Trends](https://mlsanity.com/paper/2205.07424/) (2022)
- [Cross-domain recommendation via user interest alignment](https://mlsanity.com/paper/2301.11467/) (2023)
- [Bundle MCR: Towards Conversational Bundle Recommendation](https://mlsanity.com/paper/2207.12628/) (2022)
- [Fine-tuning Multimodal Large Language Models for Product Bundling](https://mlsanity.com/paper/2407.11712/) (2024)
- [Adaptive In-Context Learning with Large Language Models for Bundle Generation](https://mlsanity.com/paper/2312.16262/) (2023)
- [Cold-start Bundle Recommendation via Popularity-based Coalescence and Curriculum Heating](https://mlsanity.com/paper/2310.03813/) (2023)
- [Accurate Bundle Matching and Generation via Multitask Learning with Partially Shared Parameters](https://mlsanity.com/paper/2210.15460/) (2022)
- [Beyond Top-k Skill Retrieval: Diversity-Aware Skill Routing for LLM Agents](https://mlsanity.com/paper/2609.05824/) (2026)
- [Does Knowledge Distillation Matter for Large Language Model based Bundle Generation?](https://mlsanity.com/paper/2504.17220/) (2025)
- [A Reproducibility Study of Product-side Fairness in Bundle Recommendation](https://mlsanity.com/paper/2507.14352/) (2025)
- [FlexRouter: Learning Complementary Model Sets for Flexible LLM Routing](https://mlsanity.com/paper/2609.38585/) (2026)
- [Gaussian Graph with Prototypical Contrastive Learning in E-Commerce Bundle Recommendation](https://mlsanity.com/paper/2307.13468/) (2023)
- [Hypergraph-Enhanced Dual Convolutional Network for Bundle Recommendation](https://mlsanity.com/paper/2312.11018/) (2023)
- [On a Scale-Invariant Approach to Bundle Recommendations in Candy Crush Saga](https://mlsanity.com/paper/2408.06799/) (2024)
- [Recommending Composite Items Using Multi-Level Preference Information: A Joint Interaction Modeling Approach](https://mlsanity.com/paper/2601.19005/) (2026)

## Abstract (arXiv)

In business domains, textitbundling is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on recommending individual items that users may be interested in. In this paper, we target at a practical but less explored recommendation problem named bundle recommendation, which aims to offer a combination of items to users. To tackle this specific recommendation problem in the context of the virtual mall in online games, we formalize it as a link prediction problem on a user-item-bundle tripartite graph constructed from the historical interactions, and solve it with a neural network model that can learn directly on the graph-structure data. Extensive experiments on three public datasets and one industrial game dataset demonstrate the effectiveness of the proposed method. Further, the bundle recommendation model has been deployed in production for more than one year in a popular online game developed by Netease Games, and the launch of the model yields more than 60% improvement on conversion rate of bundles, and a relative improvement of more than 15% on gross merchandise volume (GMV).
