# Egocentric Pose Estimation from Human Vision Span

arXiv: https://arxiv.org/abs/2104.05167 · HTML: https://mlsanity.com/paper/2104.05167/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 25 references that are in the map.
- First posted on arXiv 12 Apr 2021.

## Builds on (most cited first, 15 of 15)

- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs](https://mlsanity.com/paper/1703.08014/) (2017)
- [Ego-Pose Estimation and Forecasting as Real-Time PD Control](https://mlsanity.com/paper/1906.03173/) (2019)
- [You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactions](https://mlsanity.com/paper/1904.09882/) (2019)
- [xR-EgoPose: Egocentric 3D Human Pose from an HMD Camera](https://mlsanity.com/paper/1907.10045/) (2019)
- [3D Human Pose Estimation from a Single Image via Distance Matrix Regression](https://mlsanity.com/paper/1611.09010/) (2016)
- [Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera](https://mlsanity.com/paper/1803.05959/) (2018)
- [OpenVSLAM: A Versatile Visual SLAM Framework](https://mlsanity.com/paper/1910.01122/) (2019)
- [SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Camera](https://mlsanity.com/paper/2011.01519/) (2020)
- [Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Video](https://mlsanity.com/paper/1603.07763/) (2016)
- [Structured Prediction of 3D Human Pose with Deep Neural Networks](https://mlsanity.com/paper/1605.05180/) (2016)
- [Deep Kinematic Pose Regression](https://mlsanity.com/paper/1609.05317/) (2016)

## Built on by (most cited first, 27 of 27)

- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [Ego-Body Pose Estimation via Ego-Head Pose Estimation](https://mlsanity.com/paper/2212.04636/) (2022)
- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture](https://mlsanity.com/paper/2208.01633/) (2022)
- [Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision](https://mlsanity.com/paper/2201.07929/) (2022)
- [Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera](https://mlsanity.com/paper/2401.00847/) (2024)
- [Scene-aware Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2212.11684/) (2022)
- [Towards Continual Egocentric Activity Recognition: A Multi-modal Egocentric Activity Dataset for Continual Learning](https://mlsanity.com/paper/2301.10931/) (2023)
- [3D Human Pose Perception from Egocentric Stereo Videos](https://mlsanity.com/paper/2401.00889/) (2023)
- [EgoCast: Forecasting Egocentric Human Pose in the Wild](https://mlsanity.com/paper/2412.02903/) (2024)
- [A Survey on 3D Egocentric Human Pose Estimation](https://mlsanity.com/paper/2403.17893/) (2024)
- [Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2503.11652/) (2025)
- [Enhancing Egocentric 3D Pose Estimation with Third Person Views](https://mlsanity.com/paper/2201.02017/) (2022)
- [Spherical World-Locking for Audio-Visual Localization in Egocentric Videos](https://mlsanity.com/paper/2408.05364/) (2024)
- [EgoPoseFormer: A Simple Baseline for Stereo Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2403.18080/) (2024)
- [DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization](https://mlsanity.com/paper/2406.14567/) (2024)
- [Fish2Mesh Transformer: 3D Human Mesh Recovery from Egocentric Vision](https://mlsanity.com/paper/2503.06089/) (2025)
- [EgoMusic-driven Human Dance Motion Estimation with Skeleton Mamba](https://mlsanity.com/paper/2508.10522/) (2025)
- [Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span](https://mlsanity.com/paper/2511.18470/) (2025)
- [Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors](https://mlsanity.com/paper/2603.16233/) (2026)
- [E-3DPSM: A State Machine for Event-Based Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2604.08543/) (2026)
- [ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video](https://mlsanity.com/paper/2607.17790/) (2026)
- [Social EgoMesh Estimation](https://mlsanity.com/paper/2411.04598/) (2024)
- [Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles](https://mlsanity.com/paper/2510.22712/) (2025)
- [OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction](https://mlsanity.com/paper/2512.19283/) (2025)
- [AG-EgoPose: Spatially Anchored Residual Correction with Action Context for Monocular Egocentric 3D Pose Estimation](https://mlsanity.com/paper/2603.25175/) (2026)
- [AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization](https://mlsanity.com/paper/2609.19793/) (2026)

## Abstract (arXiv)

Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an extruded head-mounted top-down camera for maximal wearer visibility. In this paper, we tackle the egopose estimation from a more natural human vision span, where camera wearer can be seen in the peripheral view and depending on the head pose the wearer may become invisible or has a limited partial view. This is a realistic visual field for user-centric wearable devices like glasses which have front facing wide angle cameras. Existing solutions are not appropriate for this setting, and so, we propose a novel deep learning system taking advantage of both the dynamic features from camera SLAM and the body shape imagery. We compute 3D head pose, 3D body pose, the figure/ground separation, all at the same time while explicitly enforcing a certain geometric consistency across pose attributes. We further show that this system can be trained robustly with lots of existing mocap data so we do not have to collect and annotate large new datasets. Lastly, our system estimates egopose in real time and on the fly while maintaining high accuracy.
