# ACERAC: Efficient reinforcement learning in fine time discretization

arXiv: https://arxiv.org/abs/2104.04004 · HTML: https://mlsanity.com/paper/2104.04004/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 32 references that are in the map.
- First posted on arXiv 8 Apr 2021.

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [Deep Reinforcement Learning for the Control of Robotic Manipulation: A Focussed Mini-Review](https://mlsanity.com/paper/2102.04148/) (2021)
- [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](https://mlsanity.com/paper/1512.02011/) (2015)
- [Autoregressive Policies for Continuous Control Deep Reinforcement Learning](https://mlsanity.com/paper/1903.11524/) (2019)
- [A framework for reinforcement learning with autocorrelated actions](https://mlsanity.com/paper/2009.04777/) (2020)

## Built on by (most cited first, 4 of 4)

- [Double Actor-Critic with TD Error-Driven Regularization in Reinforcement Learning](https://mlsanity.com/paper/2409.19231/) (2024)
- [Actor-Critic with variable time discretization via sustained actions](https://mlsanity.com/paper/2308.04299/) (2023)
- [Mitigating Estimation Bias with Representation Learning in TD Error-Driven Regularization](https://mlsanity.com/paper/2511.16090/) (2025)
- [SACn: Soft Actor-Critic with n-step Returns](https://mlsanity.com/paper/2512.13165/) (2025)

## Abstract (arXiv)

One of the main goals of reinforcement learning (RL) is to provide a~way for physical machines to learn optimal behavior instead of being programmed. However, effective control of the machines usually requires fine time discretization. The most common RL methods apply independent random elements to each action, which is not suitable in that setting. It is not feasible because it causes the controlled system to jerk, and does not ensure sufficient exploration since a~single action is not long enough to create a~significant experience that could be translated into policy improvement. In our view these are the main obstacles that prevent application of RL in contemporary control systems. To address these pitfalls, in this paper we introduce an RL framework and adequate analytical tools for actions that may be stochastically dependent in subsequent time instances. We also introduce an RL algorithm that approximately optimizes a~policy that produces such actions. It applies experience replay to adjust likelihood of sequences of previous actions to optimize expected n-step returns the policy yields. The efficiency of this algorithm is verified against four other RL methods (CDAU, PPO, SAC, ACER) in four simulated learning control problems (Ant, HalfCheetah, Hopper, and Walker2D) in diverse time discretization. The algorithm introduced here outperforms the competitors in most cases considered.
