# Single Source One Shot Reenactment using Weighted motion From Paired Feature Points

arXiv: https://arxiv.org/abs/2104.03117 · HTML: https://mlsanity.com/paper/2104.03117/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 7 Apr 2021.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Deep Closest Point: Learning Representations for Point Cloud Registration](https://mlsanity.com/paper/1905.03304/) (2019)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [Unsupervised Learning of Object Landmarks through Conditional Image Generation](https://mlsanity.com/paper/1806.07823/) (2018)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [On Face Segmentation, Face Swapping, and Face Perception](https://mlsanity.com/paper/1704.06729/) (2017)
- [ICface: Interpretable and Controllable Face Reenactment Using GANs](https://mlsanity.com/paper/1904.01909/) (2019)
- [FACEGAN: Facial Attribute Controllable rEenactment GAN](https://mlsanity.com/paper/2011.04439/) (2020)
- [Mesh Guided One-shot Face Reenactment using Graph Convolutional Networks](https://mlsanity.com/paper/2008.07783/) (2020)

## Built on by (most cited first, 5 of 5)

- [Expressive Talking Head Video Encoding in StyleGAN2 Latent-Space](https://mlsanity.com/paper/2203.14512/) (2022)
- [A comprehensive survey on semantic facial attribute editing using generative adversarial networks](https://mlsanity.com/paper/2205.10587/) (2022)
- [MaskRenderer: 3D-Infused Multi-Mask Realistic Face Reenactment](https://mlsanity.com/paper/2309.05095/) (2023)
- [CP-EB: Talking Face Generation with Controllable Pose and Eye Blinking Embedding](https://mlsanity.com/paper/2311.08673/) (2023)
- [Semantic-aware One-shot Face Re-enactment with Dense Correspondence Estimation](https://mlsanity.com/paper/2211.12674/) (2022)

## Abstract (arXiv)

Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face reenactment approaches is to distinguish between facial motion and identity. For this reason, the previous models struggle to produce high-quality animations if the driving and source identities are different (cross-person reenactment). We propose a new (face) reenactment model that learns shape-independent motion features in a self-supervised setup. The motion is represented using a set of paired feature points extracted from the source and driving images simultaneously. The model is generalised to multiple reenactment tasks including faces and non-face objects using only a single source image. The extensive experiments show that the model faithfully transfers the driving motion to the source while retaining the source identity intact.
