# Everything's Talkin': Pareidolia Face Reenactment

arXiv: https://arxiv.org/abs/2104.03061 · HTML: https://mlsanity.com/paper/2104.03061/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 58 references that are in the map.
- First posted on arXiv 7 Apr 2021.

## Builds on (most cited first, 30 of 31)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Image Inpainting for Irregular Holes Using Partial Convolutions](https://mlsanity.com/paper/1804.07723/) (2018)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [A Note on the Inception Score](https://mlsanity.com/paper/1801.01973/) (2018)
- [FaceShifter: Towards High Fidelity And Occlusion Aware Face Swapping](https://mlsanity.com/paper/1912.13457/) (2019)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [Everybody's Talkin': Let Me Talk as You Want](https://mlsanity.com/paper/2001.05201/) (2020)
- [Neural Style-Preserving Visual Dubbing](https://mlsanity.com/paper/1909.02518/) (2019)
- [Automatic Face Reenactment](https://mlsanity.com/paper/1602.02651/) (2016)
- [B'ezierSketch: A generative model for scalable vector sketches](https://mlsanity.com/paper/2007.02190/) (2020)
- [TransGaGa: Geometry-Aware Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1904.09571/) (2019)
- [DVG-Face: Dual Variational Generation for Heterogeneous Face Recognition](https://mlsanity.com/paper/2009.09399/) (2020)
- [Make a Face: Towards Arbitrary High Fidelity Face Manipulation](https://mlsanity.com/paper/1908.07191/) (2019)
- [Dual Variational Generation for Low-Shot Heterogeneous Face Recognition](https://mlsanity.com/paper/1903.10203/) (2019)
- [Geometry-Aware Face Completion and Editing](https://mlsanity.com/paper/1809.02967/) (2018)
- [Facial Expression Retargeting from Human to Avatar Made Easy](https://mlsanity.com/paper/2008.05110/) (2020)

## Built on by (most cited first, 10 of 10)

- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation](https://mlsanity.com/paper/2309.04946/) (2023)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [FaceShot: Bring Any Character into Life](https://mlsanity.com/paper/2503.00740/) (2025)
- [MoDiTalker: Motion-Disentangled Diffusion Model for High-Fidelity Talking Head Generation](https://mlsanity.com/paper/2403.19144/) (2024)
- [Exploiting Temporal Audio-Visual Correlation Embedding for Audio-Driven One-Shot Talking Head Animation](https://mlsanity.com/paper/2504.05746/) (2025)
- [Multi-Domain Multi-Definition Landmark Localization for Small Datasets](https://mlsanity.com/paper/2203.10358/) (2022)
- [Expression Domain Translation Network for Cross-domain Head Reenactment](https://mlsanity.com/paper/2310.10073/) (2023)
- [Diamonds in the Sky: Pareidolic Animals in Clouds](https://mlsanity.com/paper/2606.01361/) (2026)
- [Visual Retrieval-Augmented Generation for Silhouette-Guided Animal Art](https://mlsanity.com/paper/2606.17431/) (2026)

## Abstract (arXiv)

We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment and traditional human face reenactment, two main challenges are introduced, i.e., shape variance and texture variance. In this work, we propose a novel Parametric Unsupervised Reenactment Algorithm to tackle these two challenges. Specifically, we propose to decompose the reenactment into three catenate processes: shape modeling, motion transfer and texture synthesis. With the decomposition, we introduce three crucial components, i.e., Parametric Shape Modeling, Expansionary Motion Transfer and Unsupervised Texture Synthesizer, to overcome the problems brought by the remarkably variances on pareidolia faces. Extensive experiments show the superior performance of our method both qualitatively and quantitatively. Code, model and data are available on our project page.
