# The Multi-Agent Behavior Dataset: Mouse Dyadic Social Interactions

arXiv: https://arxiv.org/abs/2104.02710 · HTML: https://mlsanity.com/paper/2104.02710/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 91 references that are in the map.
- First posted on arXiv 6 Apr 2021.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [When Does Label Smoothing Help?](https://mlsanity.com/paper/1906.02629/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [Argoverse: 3D Tracking and Forecasting with Rich Maps](https://mlsanity.com/paper/1911.02620/) (2019)
- [Self-supervised Learning: Generative or Contrastive](https://mlsanity.com/paper/2006.08218/) (2020)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [A Survey on Deep Transfer Learning](https://mlsanity.com/paper/1808.01974/) (2018)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Variational Information Distillation for Knowledge Transfer](https://mlsanity.com/paper/1904.05835/) (2019)
- [Improving Reproducibility in Machine Learning Research (A Report from the NeurIPS 2019 Reproducibility Program)](https://mlsanity.com/paper/2003.12206/) (2020)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Markerless tracking of user-defined features with deep learning](https://mlsanity.com/paper/1804.03142/) (2018)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Deep Visual Domain Adaptation](https://mlsanity.com/paper/2012.14176/) (2020)
- [Unsupervised learning of action classes with continuous temporal embedding](https://mlsanity.com/paper/1904.04189/) (2019)
- [View-Invariant Probabilistic Embedding for Human Pose](https://mlsanity.com/paper/1912.01001/) (2019)

## Built on by (most cited first, 30 of 31)

- [VideoPrism: A Foundational Visual Encoder for Video Understanding](https://mlsanity.com/paper/2402.13217/) (2024)
- [The Caltech Fish Counting Dataset: A Benchmark for Multiple-Object Tracking and Counting](https://mlsanity.com/paper/2207.09295/) (2022)
- [ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors](https://mlsanity.com/paper/2310.16447/) (2023)
- [Self-Supervised Keypoint Discovery in Behavioral Videos](https://mlsanity.com/paper/2112.05121/) (2021)
- [How Severe is Benchmark-Sensitivity in Video Self-Supervised Learning?](https://mlsanity.com/paper/2203.14221/) (2022)
- [MABe22: A Multi-Species Multi-Task Benchmark for Learned Representations of Behavior](https://mlsanity.com/paper/2207.10553/) (2022)
- [BKinD-3D: Self-Supervised 3D Keypoint Discovery from Multi-View Videos](https://mlsanity.com/paper/2212.07401/) (2022)
- [Unsupervised Learning of Neurosymbolic Encoders](https://mlsanity.com/paper/2107.13132/) (2021)
- [Automatic Synthesis of Diverse Weak Supervision Sources for Behavior Analysis](https://mlsanity.com/paper/2111.15186/) (2021)
- [SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications](https://mlsanity.com/paper/2507.03578/) (2025)
- [AlphaChimp: Tracking and Behavior Recognition of Chimpanzees](https://mlsanity.com/paper/2410.17136/) (2024)
- [Animal behavioral analysis and neural encoding with transformer-based self-supervised pretraining](https://mlsanity.com/paper/2507.09513/) (2025)
- [SEVERE++: Evaluating Benchmark Sensitivity in Generalization of Video Representation Learning](https://mlsanity.com/paper/2504.05706/) (2025)
- [Mixed Strategy Nash Equilibrium for Crowd Navigation](https://mlsanity.com/paper/2403.01537/) (2024)
- [Persistent Animal Identification Leveraging Non-Visual Markers](https://mlsanity.com/paper/2112.06809/) (2021)
- [Probabilistic Symmetry for Multi-Agent Dynamics](https://mlsanity.com/paper/2205.01927/) (2022)
- [Automated Behavioral Analysis Using Instance Segmentation](https://mlsanity.com/paper/2312.07723/) (2023)
- [Learning Keypoints for Multi-Agent Behavior Analysis using Self-Supervision](https://mlsanity.com/paper/2409.09455/) (2024)
- [Unsupervised Representation Learning from Sparse Transformation Analysis](https://mlsanity.com/paper/2410.05564/) (2024)
- [Discovering group dynamics in coordinated time series via hierarchical recurrent switching-state models](https://mlsanity.com/paper/2401.14973/) (2024)
- [A study of animal action segmentation algorithms across supervised, unsupervised, and semi-supervised learning paradigms](https://mlsanity.com/paper/2407.16727/) (2024)
- [OmniScientist: An Omni-Modal Omni-Discipline AI Scientist](https://mlsanity.com/paper/2608.13558/) (2026)
- [Overcoming the Domain Gap in Neural Action Representations](https://mlsanity.com/paper/2112.01176/) (2021)
- [Of Mice and Mates: Automated Classification and Modelling of Mouse Behaviour in Groups using a Single Model across Cages](https://mlsanity.com/paper/2306.03066/) (2023)
- [Mouse Lockbox Dataset: Behavior Recognition for Mice Solving Lockboxes](https://mlsanity.com/paper/2505.15408/) (2025)
- [From eye to AI: studying rodent social behavior in the era of machine Learning](https://mlsanity.com/paper/2508.04255/) (2025)
- [Interpretable time series analysis with Gumbel dynamics](https://mlsanity.com/paper/2509.21578/) (2025)
- [Rodent-Bench](https://mlsanity.com/paper/2602.18540/) (2026)
- [RatSeizure: A Benchmark and Saliency-Context Transformer for Rat Seizure Localization](https://mlsanity.com/paper/2603.26780/) (2026)
- [MSGL-Transformer: A Multi-Scale Global-Local Transformer for Rodent Social Behavior Recognition](https://mlsanity.com/paper/2604.07578/) (2026)

## Abstract (arXiv)

Multi-agent behavior modeling aims to understand the interactions that occur between agents. We present a multi-agent dataset from behavioral neuroscience, the Caltech Mouse Social Interactions (CalMS21) Dataset. Our dataset consists of trajectory data of social interactions, recorded from videos of freely behaving mice in a standard resident-intruder assay. To help accelerate behavioral studies, the CalMS21 dataset provides benchmarks to evaluate the performance of automated behavior classification methods in three settings: (1) for training on large behavioral datasets all annotated by a single annotator, (2) for style transfer to learn inter-annotator differences in behavior definitions, and (3) for learning of new behaviors of interest given limited training data. The dataset consists of 6 million frames of unlabeled tracked poses of interacting mice, as well as over 1 million frames with tracked poses and corresponding frame-level behavior annotations. The challenge of our dataset is to be able to classify behaviors accurately using both labeled and unlabeled tracking data, as well as being able to generalize to new settings.
