# Convolutional Neural Opacity Radiance Fields

arXiv: https://arxiv.org/abs/2104.01772 · HTML: https://mlsanity.com/paper/2104.01772/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 60 references that are in the map.
- First posted on arXiv 5 Apr 2021.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Deep Image Matting](https://mlsanity.com/paper/1703.03872/) (2017)
- [Learning-Based View Synthesis for Light Field Cameras](https://mlsanity.com/paper/1609.02974/) (2016)
- [Background Matting: The World is Your Green Screen](https://mlsanity.com/paper/2004.00626/) (2020)
- [Context-Aware Image Matting for Simultaneous Foreground and Alpha Estimation](https://mlsanity.com/paper/1909.09725/) (2019)
- [F, B, Alpha Matting](https://mlsanity.com/paper/2003.07711/) (2020)
- [Disentangled Image Matting](https://mlsanity.com/paper/1909.04686/) (2019)
- [High-Resolution Deep Image Matting](https://mlsanity.com/paper/2009.06613/) (2020)
- [A Neural Rendering Framework for Free-Viewpoint Relighting](https://mlsanity.com/paper/1911.11530/) (2019)
- [Deep Surface Light Fields](https://mlsanity.com/paper/1810.06514/) (2018)
- [Dissimilarity-based Sparse Subset Selection](https://mlsanity.com/paper/1407.6810/) (2014)

## Built on by (most cited first, 16 of 16)

- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions](https://mlsanity.com/paper/2212.07626/) (2022)
- [GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians](https://mlsanity.com/paper/2402.10483/) (2024)
- [Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions](https://mlsanity.com/paper/2108.00362/) (2021)
- [HumanGen: Generating Human Radiance Fields with Explicit Priors](https://mlsanity.com/paper/2212.05321/) (2022)
- [Video-driven Neural Physically-based Facial Asset for Production](https://mlsanity.com/paper/2202.05592/) (2022)
- [iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering](https://mlsanity.com/paper/2108.05577/) (2021)
- [HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigation](https://mlsanity.com/paper/2308.10122/) (2023)
- [Artemis: Articulated Neural Pets with Appearance and Motion synthesis](https://mlsanity.com/paper/2202.05628/) (2022)
- [Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantization](https://mlsanity.com/paper/2410.19483/) (2024)
- [MVHuman: Tailoring 2D Diffusion with Multi-view Sampling For Realistic 3D Human Generation](https://mlsanity.com/paper/2312.10120/) (2023)
- [NeuralFur: Animal Fur Reconstruction From Multi-View Images](https://mlsanity.com/paper/2601.12481/) (2026)
- [CGHair: Compact Gaussian Hair Reconstruction with Card Clustering](https://mlsanity.com/paper/2604.03716/) (2026)
- [HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis](https://mlsanity.com/paper/2605.08824/) (2026)
- [DR-WLC: Dimensionality Reduction cognition for object detection and pose estimation by Watching, Learning and Checking](https://mlsanity.com/paper/2301.06944/) (2023)
- [NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance Rendering](https://mlsanity.com/paper/2303.04086/) (2023)

## Abstract (arXiv)

Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brightness, color. In this paper, we propose a novel scheme to generate opacity radiance fields with a convolutional neural renderer for fuzzy objects, which is the first to combine both explicit opacity supervision and convolutional mechanism into the neural radiance field framework so as to enable high-quality appearance and global consistent alpha mattes generation in arbitrary novel views. More specifically, we propose an efficient sampling strategy along with both the camera rays and image plane, which enables efficient radiance field sampling and learning in a patch-wise manner, as well as a novel volumetric feature integration scheme that generates per-patch hybrid feature embeddings to reconstruct the view-consistent fine-detailed appearance and opacity output. We further adopt a patch-wise adversarial training scheme to preserve both high-frequency appearance and opacity details in a self-supervised framework. We also introduce an effective multi-view image capture system to capture high-quality color and alpha maps for challenging fuzzy objects. Extensive experiments on existing and our new challenging fuzzy object dataset demonstrate that our method achieves photo-realistic, globally consistent, and fined detailed appearance and opacity free-viewpoint rendering for various fuzzy objects.
