# Hybrid Policy Learning for Energy-Latency Tradeoff in MEC-Assisted VR Video Service

arXiv: https://arxiv.org/abs/2104.01036 · HTML: https://mlsanity.com/paper/2104.01036/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 48 references that are in the map.
- First posted on arXiv 2 Apr 2021.

## Builds on (most cited first, 9 of 9)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [Optimal and Scalable Caching for 5G Using Reinforcement Learning of Space-time Popularities](https://mlsanity.com/paper/1708.06698/) (2017)
- [Prospective Multiple Antenna Technologies for Beyond 5G](https://mlsanity.com/paper/1910.00092/) (2019)
- [Unmanned Aerial Vehicle with Underlaid Device-to-Device Communications: Performance and Tradeoffs](https://mlsanity.com/paper/1509.01187/) (2015)
- [True-data Testbed for 5G/B5G Intelligent Network](https://mlsanity.com/paper/2011.13152/) (2020)

## Built on by (most cited first, 5 of 5)

- [Distributed Reinforcement Learning for Privacy-Preserving Dynamic Edge Caching](https://mlsanity.com/paper/2110.10349/) (2021)
- [Beyond the Edge: An Advanced Exploration of Reinforcement Learning for Mobile Edge Computing, its Applications, and Future Research Trajectories](https://mlsanity.com/paper/2404.14238/) (2024)
- [Unsupervised Recurrent Federated Learning for Edge Popularity Prediction in Privacy-Preserving Mobile Edge Computing Networks](https://mlsanity.com/paper/2207.00755/) (2022)
- [Intelligent Hybrid Resource Allocation in MEC-assisted RAN Slicing Network](https://mlsanity.com/paper/2405.17436/) (2024)
- [Learning for Cross-Layer Resource Allocation in MEC-Aided Cell-Free Networks](https://mlsanity.com/paper/2412.16565/) (2024)

## Abstract (arXiv)

Virtual reality (VR) is promising to fundamentally transform a broad spectrum of industry sectors and the way humans interact with virtual content. However, despite unprecedented progress, current networking and computing infrastructures are incompetent to unlock VR's full potential. In this paper, we consider delivering the wireless multi-tile VR video service over a mobile edge computing (MEC) network. The primary goal is to minimize the system latency/energy consumption and to arrive at a tradeoff thereof. To this end, we first cast the time-varying view popularity as a model-free Markov chain to effectively capture its dynamic characteristics. After jointly assessing the caching and computing capacities on both the MEC server and the VR playback device, a hybrid policy is then implemented to coordinate the dynamic caching replacement and the deterministic offloading, so as to fully utilize the system resources. The underlying multi-objective problem is reformulated as a partially observable Markov decision process, and a deep deterministic policy gradient algorithm is proposed to iteratively learn its solution, where a long short-term memory neural network is embedded to continuously predict the dynamics of the unobservable popularity. Simulation results demonstrate the superiority of the proposed scheme in achieving a trade-off between the energy efficiency and the latency reduction over the baseline methods.
