# Exploiting Relationship for Complex-scene Image Generation

arXiv: https://arxiv.org/abs/2104.00356 · HTML: https://mlsanity.com/paper/2104.00356/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 35 references that are in the map.
- First posted on arXiv 1 Apr 2021.

## Builds on (most cited first, 30 of 30)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [SPICE: Semantic Propositional Image Caption Evaluation](https://mlsanity.com/paper/1607.08822/) (2016)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networks](https://mlsanity.com/paper/1711.10485/) (2017)
- [StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networks](https://mlsanity.com/paper/1612.03242/) (2016)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [LayoutVAE: Stochastic Scene Layout Generation From a Label Set](https://mlsanity.com/paper/1907.10719/) (2019)
- [Object-driven Text-to-Image Synthesis via Adversarial Training](https://mlsanity.com/paper/1902.10740/) (2019)
- [Visual Translation Embedding Network for Visual Relation Detection](https://mlsanity.com/paper/1702.08319/) (2017)
- [Image Generation from Layout](https://mlsanity.com/paper/1811.11389/) (2018)
- [Inferring Semantic Layout for Hierarchical Text-to-Image Synthesis](https://mlsanity.com/paper/1801.05091/) (2018)
- [Image Synthesis From Reconfigurable Layout and Style](https://mlsanity.com/paper/1908.07500/) (2019)
- [Specifying Object Attributes and Relations in Interactive Scene Generation](https://mlsanity.com/paper/1909.05379/) (2019)
- [Jointly Localizing and Describing Events for Dense Video Captioning](https://mlsanity.com/paper/1804.08274/) (2018)
- [End-to-End Optimization of Scene Layout](https://mlsanity.com/paper/2007.11744/) (2020)
- [Learning Conditioned Graph Structures for Interpretable Visual Question Answering](https://mlsanity.com/paper/1806.07243/) (2018)
- [PasteGAN: A Semi-Parametric Method to Generate Image from Scene Graph](https://mlsanity.com/paper/1905.01608/) (2019)
- [Generating Multiple Objects at Spatially Distinct Locations](https://mlsanity.com/paper/1901.00686/) (2019)

## Built on by (most cited first, 9 of 9)

- [Learning to Compose Visual Relations](https://mlsanity.com/paper/2111.09297/) (2021)
- [VAEL: Bridging Variational Autoencoders and Probabilistic Logic Programming](https://mlsanity.com/paper/2202.04178/) (2022)
- [DreamRelation: Relation-Centric Video Customization](https://mlsanity.com/paper/2503.07602/) (2025)
- [CODER: Coupled Diversity-Sensitive Momentum Contrastive Learning for Image-Text Retrieval](https://mlsanity.com/paper/2208.09843/) (2022)
- [InteractDiffusion: Interaction Control in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2312.05849/) (2023)
- [Draw Like an Artist: Complex Scene Generation with Diffusion Model via Composition, Painting, and Retouching](https://mlsanity.com/paper/2408.13858/) (2024)
- [Generating by Understanding: Neural Visual Generation with Logical Symbol Groundings](https://mlsanity.com/paper/2310.17451/) (2023)
- [Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospects](https://mlsanity.com/paper/2410.01816/) (2024)
- [CEIDM: A Controlled Entity and Interaction Diffusion Model for Enhanced Text-to-Image Generation](https://mlsanity.com/paper/2508.17760/) (2025)

## Abstract (arXiv)

The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still suffers from messy layouts and object distortions, due to diverse configurations in layouts and appearances. Prior methods are mostly object-driven and ignore their inter-relations that play a significant role in complex-scene images. This work explores relationship-aware complex-scene image generation, where multiple objects are inter-related as a scene graph. With the help of relationships, we propose three major updates in the generation framework. First, reasonable spatial layouts are inferred by jointly considering the semantics and relationships among objects. Compared to standard location regression, we show relative scales and distances serve a more reliable target. Second, since the relations between objects significantly influence an object's appearance, we design a relation-guided generator to generate objects reflecting their relationships. Third, a novel scene graph discriminator is proposed to guarantee the consistency between the generated image and the input scene graph. Our method tends to synthesize plausible layouts and objects, respecting the interplay of multiple objects in an image. Experimental results on Visual Genome and HICO-DET datasets show that our proposed method significantly outperforms prior arts in terms of IS and FID metrics. Based on our user study and visual inspection, our method is more effective in generating logical layout and appearance for complex-scenes.
