# Simultaneous Navigation and Construction Benchmarking Environments

arXiv: https://arxiv.org/abs/2103.16732 · HTML: https://mlsanity.com/paper/2103.16732/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 47 references that are in the map.
- First posted on arXiv 31 Mar 2021.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators](https://mlsanity.com/paper/1910.11432/) (2019)
- [Structured agents for physical construction](https://mlsanity.com/paper/1904.03177/) (2019)
- [Monte-Carlo Tree Search for Efficient Visually Guided Rearrangement Planning](https://mlsanity.com/paper/1904.10348/) (2019)
- [Jelly Bean World: A Testbed for Never-Ending Learning](https://mlsanity.com/paper/2002.06306/) (2020)
- [REPLAB: A Reproducible Low-Cost Arm Benchmark Platform for Robotic Learning](https://mlsanity.com/paper/1905.07447/) (2019)
- [TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games](https://mlsanity.com/paper/1611.00625/) (2016)
- [Information-based Active SLAM via Topological Feature Graphs](https://mlsanity.com/paper/1509.08155/) (2015)
- [The AdobeIndoorNav Dataset: Towards Deep Reinforcement Learning based Real-world Indoor Robot Visual Navigation](https://mlsanity.com/paper/1802.08824/) (2018)
- [Robotic positioning device for three-dimensional printing](https://mlsanity.com/paper/1406.3400/) (2014)

## Abstract (arXiv)

We need intelligent robots for mobile construction, the process of navigating in an environment and modifying its structure according to a geometric design. In this task, a major robot vision and learning challenge is how to exactly achieve the design without GPS, due to the difficulty caused by the bi-directional coupling of accurate robot localization and navigation together with strategic environment manipulation. However, many existing robot vision and learning tasks such as visual navigation and robot manipulation address only one of these two coupled aspects. To stimulate the pursuit of a generic and adaptive solution, we reasonably simplify mobile construction as a partially observable Markov decision process (POMDP) in 1/2/3D grid worlds and benchmark the performance of a handcrafted policy with basic localization and planning, and state-of-the-art deep reinforcement learning (RL) methods. Our extensive experiments show that the coupling makes this problem very challenging for those methods, and emphasize the need for novel task-specific solutions.
