# Head2HeadFS: Video-based Head Reenactment with Few-shot Learning

arXiv: https://arxiv.org/abs/2103.16229 · HTML: https://mlsanity.com/paper/2103.16229/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 58 references that are in the map.
- First posted on arXiv 30 Mar 2021.

## Builds on (most cited first, 30 of 30)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Unsupervised Image-to-Image Translation Networks](https://mlsanity.com/paper/1703.00848/) (2017)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Temporal Generative Adversarial Nets with Singular Value Clipping](https://mlsanity.com/paper/1611.06624/) (2016)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Unsupervised Learning of Disentangled Representations from Video](https://mlsanity.com/paper/1705.10915/) (2017)
- [Unsupervised Cross-Domain Image Generation](https://mlsanity.com/paper/1611.02200/) (2016)
- [Coherent Online Video Style Transfer](https://mlsanity.com/paper/1703.09211/) (2017)
- [Automatic Face Reenactment](https://mlsanity.com/paper/1602.02651/) (2016)
- [Head2Head: Video-based Neural Head Synthesis](https://mlsanity.com/paper/2005.10954/) (2020)
- [Head2Head++: Deep Facial Attributes Re-Targeting](https://mlsanity.com/paper/2006.10199/) (2020)
- [Stacked Dense U-Nets with Dual Transformers for Robust Face Alignment](https://mlsanity.com/paper/1812.01936/) (2018)

## Built on by (most cited first, 1 of 1)

- [Deep Semantic Manipulation of Facial Videos](https://mlsanity.com/paper/2111.07902/) (2021)

## Abstract (arXiv)

Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at transferring not only the facial expression, but also the entire head pose from a source person to a target. Current approaches either train person-specific systems, or use facial landmarks to model human heads, a representation that might transfer unwanted identity attributes from the source to the target. We propose head2headFS, a novel easily adaptable pipeline for head reenactment. We condition synthesis of the target person on dense 3D face shape information from the source, which enables high quality expression and pose transfer. Our video-based rendering network is fine-tuned under a few-shot learning strategy, using only a few samples. This allows for fast adaptation of a generic generator trained on a multiple-person dataset, into a person-specific one.
