# Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignments

arXiv: https://arxiv.org/abs/2103.16095 · HTML: https://mlsanity.com/paper/2103.16095/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 70 references that are in the map.
- First posted on arXiv 30 Mar 2021.

## Builds on (most cited first, 30 of 37)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Panoptic Segmentation](https://mlsanity.com/paper/1801.00868/) (2018)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [GSPN: Generative Shape Proposal Network for 3D Instance Segmentation in Point Cloud](https://mlsanity.com/paper/1812.03320/) (2018)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Scan2CAD: Learning CAD Model Alignment in RGB-D Scans](https://mlsanity.com/paper/1811.11187/) (2018)
- [SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networks](https://mlsanity.com/paper/1609.05130/) (2016)
- [CubeSLAM: Monocular 3D Object SLAM](https://mlsanity.com/paper/1806.00557/) (2018)
- [Fusion++: Volumetric Object-Level SLAM](https://mlsanity.com/paper/1808.08378/) (2018)
- [PanopticFusion: Online Volumetric Semantic Mapping at the Level of Stuff and Things](https://mlsanity.com/paper/1903.01177/) (2019)
- [Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments](https://mlsanity.com/paper/1910.14442/) (2019)
- [Volumetric Instance-Aware Semantic Mapping and 3D Object Discovery](https://mlsanity.com/paper/1903.00268/) (2019)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsense](https://mlsanity.com/paper/1909.01507/) (2019)
- [Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image](https://mlsanity.com/paper/1808.02201/) (2018)
- [JSIS3D: Joint Semantic-Instance Segmentation of 3D Point Clouds with Multi-Task Pointwise Networks and Multi-Value Conditional Random Fields](https://mlsanity.com/paper/1904.00699/) (2019)
- [Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose Estimation](https://mlsanity.com/paper/1810.13049/) (2018)
- [MoreFusion: Multi-object Reasoning for 6D Pose Estimation from Volumetric Fusion](https://mlsanity.com/paper/2004.04336/) (2020)
- [SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans](https://mlsanity.com/paper/2003.12622/) (2020)
- [Active model learning and diverse action sampling for task and motion planning](https://mlsanity.com/paper/1803.00967/) (2018)
- [Learning to guide task and motion planning using score-space representation](https://mlsanity.com/paper/1807.09962/) (2018)

## Built on by (most cited first, 15 of 15)

- [RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation](https://mlsanity.com/paper/2402.15487/) (2024)
- [Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V](https://mlsanity.com/paper/2404.10220/) (2024)
- [NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding](https://mlsanity.com/paper/2407.20853/) (2024)
- [Sequential Manipulation Planning on Scene Graph](https://mlsanity.com/paper/2207.04364/) (2022)
- [An Object SLAM Framework for Association, Mapping, and High-Level Tasks](https://mlsanity.com/paper/2305.07299/) (2023)
- [Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred Objects in Videos](https://mlsanity.com/paper/2111.14465/) (2021)
- [On the Learning Mechanisms in Physical Reasoning](https://mlsanity.com/paper/2210.02075/) (2022)
- [Volumetric Semantically Consistent 3D Panoptic Mapping](https://mlsanity.com/paper/2309.14737/) (2023)
- [Consolidating Kinematic Models to Promote Coordinated Mobile Manipulations](https://mlsanity.com/paper/2108.01264/) (2021)
- [PanopticNDT: Efficient and Robust Panoptic Mapping](https://mlsanity.com/paper/2309.13635/) (2023)
- [M3Bench: Benchmarking Whole-body Motion Generation for Mobile Manipulation in 3D Scenes](https://mlsanity.com/paper/2410.06678/) (2024)
- [Rearrange Indoor Scenes for Human-Robot Co-Activity](https://mlsanity.com/paper/2303.05676/) (2023)
- [RAZER: Robust Accelerated Zero-Shot 3D Open-Vocabulary Panoptic Reconstruction with Spatio-Temporal Aggregation](https://mlsanity.com/paper/2505.15373/) (2025)
- [RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion](https://mlsanity.com/paper/2512.18386/) (2025)
- [Online panoptic 3D reconstruction as a Linear Assignment Problem](https://mlsanity.com/paper/2204.00231/) (2022)

## Abstract (arXiv)

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such that the reconstructed scenes provide emactionable information for simulating eminteractions with agents. Here, we address this challenging problem by reconstructing an interactive scene using RGB-D data stream, which captures (i) the semantics and geometry of objects and layouts by a 3D volumetric panoptic mapping module, and (ii) object affordance and contextual relations by reasoning over physical common sense among objects, organized by a graph-based scene representation. Crucially, this reconstructed scene replaces the object meshes in the dense panoptic map with part-based articulated CAD models for finer-grained robot interactions. In the experiments, we demonstrate that (i) our panoptic mapping module outperforms previous state-of-the-art methods, (ii) a high-performant physical reasoning procedure that matches, aligns, and replaces objects' meshes with best-fitted CAD models, and (iii) reconstructed scenes are physically plausible and naturally afford actionable interactions; without any manual labeling, they are seamlessly imported to ROS-based simulators and virtual environments for complex robot task executions.
