# Distributed learning in congested environments with partial information

arXiv: https://arxiv.org/abs/2103.15901 · HTML: https://mlsanity.com/paper/2103.15901/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Mar 2021.

## Built on by (most cited first, 4 of 4)

- [A survey on multi-player bandits](https://mlsanity.com/paper/2211.16275/) (2022)
- [Competing for Shareable Arms in Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2305.19158/) (2023)
- [Constant or logarithmic regret in asynchronous multiplayer bandits](https://mlsanity.com/paper/2305.19691/) (2023)
- [PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators](https://mlsanity.com/paper/2403.15524/) (2024)

## Abstract (arXiv)

How can non-communicating agents learn to share congested resources efficiently? This is a challenging task when the agents can access the same resource simultaneously (in contrast to multi-agent multi-armed bandit problems) and the resource valuations differ among agents. We present a fully distributed algorithm for learning to share in congested environments and prove that the agents' regret with respect to the optimal allocation is poly-logarithmic in the time horizon. Performance in the non-asymptotic regime is illustrated in numerical simulations. The distributed algorithm has applications in cloud computing and spectrum sharing. Keywords: Distributed learning, congestion games, poly-logarithmic regret.
