# High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation

arXiv: https://arxiv.org/abs/2103.15876 · HTML: https://mlsanity.com/paper/2103.15876/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 59 references that are in the map.
- First posted on arXiv 29 Mar 2021.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz](https://mlsanity.com/paper/1712.02859/) (2017)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [FML: Face Model Learning from Videos](https://mlsanity.com/paper/1812.07603/) (2018)
- [Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency](https://mlsanity.com/paper/2007.12494/) (2020)
- [Fast Optical Flow using Dense Inverse Search](https://mlsanity.com/paper/1603.03590/) (2016)
- [3D Face Reconstruction by Learning from Synthetic Data](https://mlsanity.com/paper/1609.04387/) (2016)
- [Unrestricted Facial Geometry Reconstruction Using Image-to-Image Translation](https://mlsanity.com/paper/1703.10131/) (2017)
- [On Learning 3D Face Morphable Model from In-the-wild Images](https://mlsanity.com/paper/1808.09560/) (2018)
- [Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks](https://mlsanity.com/paper/2003.05653/) (2020)
- [Rotate-and-Render: Unsupervised Photorealistic Face Rotation from Single-View Images](https://mlsanity.com/paper/2003.08124/) (2020)
- [Cross-modal Deep Face Normals with Deactivable Skip Connections](https://mlsanity.com/paper/2003.09691/) (2020)
- [Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking](https://mlsanity.com/paper/1907.10815/) (2019)
- [Lightweight Photometric Stereo for Facial Details Recovery](https://mlsanity.com/paper/2003.12307/) (2020)
- [InverseFaceNet: Deep Monocular Inverse Face Rendering](https://mlsanity.com/paper/1703.10956/) (2017)

## Built on by (most cited first, 13 of 13)

- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generation](https://mlsanity.com/paper/2403.00274/) (2024)
- [Video-driven Neural Physically-based Facial Asset for Production](https://mlsanity.com/paper/2202.05592/) (2022)
- [Emotional Listener Portrait: Neural Listener Head Generation with Emotion](https://mlsanity.com/paper/2310.00068/) (2023)
- [Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality](https://mlsanity.com/paper/2104.04794/) (2021)
- [MyStyle++: A Controllable Personalized Generative Prior](https://mlsanity.com/paper/2306.04865/) (2023)
- [Semantic Contextualization of Face Forgery: A New Definition, Dataset, and Detection Method](https://mlsanity.com/paper/2405.08487/) (2024)
- [Universal Facial Encoding of Codec Avatars from VR Headsets](https://mlsanity.com/paper/2407.13038/) (2024)
- [Force-Aware Interface via Electromyography for Natural VR/AR Interaction](https://mlsanity.com/paper/2210.01225/) (2022)
- [DiffListener: Discrete Diffusion Model for Listener Generation](https://mlsanity.com/paper/2502.06822/) (2025)
- [ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation](https://mlsanity.com/paper/2601.10200/) (2026)
- [Fast Registration of Photorealistic Avatars for VR Facial Animation](https://mlsanity.com/paper/2401.11002/) (2024)
- [Generative Head-Mounted Camera Captures for Photorealistic Avatars](https://mlsanity.com/paper/2507.05620/) (2025)

## Abstract (arXiv)

3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on person-specific models. However, existing person-specific photo-realistic 3D models are not robust to lighting, hence their results typically miss subtle facial behaviors and cause artifacts in the avatar. This is a major drawback for the scalability of these models in communication systems (e.g., Messenger, Skype, FaceTime) and AR/VR. This paper addresses previous limitations by learning a deep learning lighting model, that in combination with a high-quality 3D face tracking algorithm, provides a method for subtle and robust facial motion transfer from a regular video to a 3D photo-realistic avatar. Extensive experimental validation and comparisons to other state-of-the-art methods demonstrate the effectiveness of the proposed framework in real-world scenarios with variability in pose, expression, and illumination. Please visit https://www.youtube.com/watch?v=dtz1LgZR8cc for more results. Our project page can be found at https://www.cs.rochester.edu/u/lchen63.
