# Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing

arXiv: https://arxiv.org/abs/2103.15432 · HTML: https://mlsanity.com/paper/2103.15432/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 59 references that are in the map.
- First posted on arXiv 29 Mar 2021.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz](https://mlsanity.com/paper/1712.02859/) (2017)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [FML: Face Model Learning from Videos](https://mlsanity.com/paper/1812.07603/) (2018)
- [A Morphable Face Albedo Model](https://mlsanity.com/paper/2004.02711/) (2020)
- [Portrait Shadow Manipulation](https://mlsanity.com/paper/2005.08925/) (2020)
- [Practical Face Reconstruction via Differentiable Ray Tracing](https://mlsanity.com/paper/2101.05356/) (2021)
- [Photorealistic Facial Texture Inference Using Deep Neural Networks](https://mlsanity.com/paper/1612.00523/) (2016)
- [Personalized Face Modeling for Improved Face Reconstruction and Motion Retargeting](https://mlsanity.com/paper/2007.06759/) (2020)
- [Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks](https://mlsanity.com/paper/1609.06536/) (2016)
- [Face Reflectance and Geometry Modeling via Differentiable Ray Tracing](https://mlsanity.com/paper/1910.05200/) (2019)

## Built on by (most cited first, 30 of 48)

- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [3D face reconstruction with dense landmarks](https://mlsanity.com/paper/2204.02776/) (2022)
- [Learning Disentangled Avatars with Hybrid 3D Representations](https://mlsanity.com/paper/2309.06441/) (2023)
- [A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images](https://mlsanity.com/paper/2302.14434/) (2023)
- [FLARE: Fast Learning of Animatable and Relightable Mesh Avatars](https://mlsanity.com/paper/2310.17519/) (2023)
- [FitMe: Deep Photorealistic 3D Morphable Model Avatars](https://mlsanity.com/paper/2305.09641/) (2023)
- [Relightify: Relightable 3D Faces from a Single Image via Diffusion Models](https://mlsanity.com/paper/2305.06077/) (2023)
- [REALY: Rethinking the Evaluation of 3D Face Reconstruction](https://mlsanity.com/paper/2203.09729/) (2022)
- [SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stage](https://mlsanity.com/paper/2204.03648/) (2022)
- [DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View Synthesis](https://mlsanity.com/paper/2312.13016/) (2023)
- [HRAvatar: High-Quality and Relightable Gaussian Head Avatar](https://mlsanity.com/paper/2503.08224/) (2025)
- [HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic Details](https://mlsanity.com/paper/2303.11225/) (2023)
- [High-Res Facial Appearance Capture from Polarized Smartphone Images](https://mlsanity.com/paper/2212.01160/) (2022)
- [Robust Model-based Face Reconstruction through Weakly-Supervised Outlier Segmentation](https://mlsanity.com/paper/2106.09614/) (2021)
- [Learning a 3D Morphable Face Reflectance Model from Low-cost Data](https://mlsanity.com/paper/2303.11686/) (2023)
- [MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading](https://mlsanity.com/paper/2312.13091/) (2023)
- [S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image](https://mlsanity.com/paper/2203.07732/) (2022)
- [PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting](https://mlsanity.com/paper/2401.12900/) (2024)
- [Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization](https://mlsanity.com/paper/2305.03043/) (2023)
- [EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes](https://mlsanity.com/paper/2206.08428/) (2022)
- [SIRA: Relightable Avatars from a Single Image](https://mlsanity.com/paper/2209.03027/) (2022)
- [DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis](https://mlsanity.com/paper/2503.15667/) (2025)
- [Parameter Efficient Local Implicit Image Function Network for Face Segmentation](https://mlsanity.com/paper/2303.15122/) (2023)
- [Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction](https://mlsanity.com/paper/2310.08784/) (2023)
- [A Perceptual Shape Loss for Monocular 3D Face Reconstruction](https://mlsanity.com/paper/2310.19580/) (2023)
- [FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models](https://mlsanity.com/paper/2312.04465/) (2023)
- [Monocular Identity-Conditioned Facial Reflectance Reconstruction](https://mlsanity.com/paper/2404.00301/) (2024)
- [JoIN: Joint GANs Inversion for Intrinsic Image Decomposition](https://mlsanity.com/paper/2305.11321/) (2023)
- [InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering](https://mlsanity.com/paper/2308.04868/) (2023)

## Abstract (arXiv)

Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was introduced for monocular face reconstruction within a classic optimization-based framework and enables state-of-the art results. However optimization-based approaches are inherently slow and lack robustness. In this paper, we build our work on the aforementioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes. We achieve this by combining a CNN encoder with a differentiable ray tracer, which enables us to base the reconstruction on much more advanced personalized diffuse and specular albedos, a more sophisticated illumination model and a plausible representation of self-shadows. This enables to take a big leap forward in reconstruction quality of shape, appearance and lighting even in scenes with difficult illumination. With consistent face attributes reconstruction, our method leads to practical applications such as relighting and self-shadows removal. Compared to state-of-the-art methods, our results show improved accuracy and validity of the approach.
