# Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmark

arXiv: https://arxiv.org/abs/2103.15332 · HTML: https://mlsanity.com/paper/2103.15332/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 30 references that are in the map.
- First posted on arXiv 29 Mar 2021.

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Making Convolutional Networks Shift-Invariant Again](https://mlsanity.com/paper/1904.11486/) (2019)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [Super-Convergence: Very Fast Training of Neural Networks Using Large Learning Rates](https://mlsanity.com/paper/1708.07120/) (2017)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors](https://mlsanity.com/paper/2101.11071/) (2021)
- [P3O: Policy-on Policy-off Policy Optimization](https://mlsanity.com/paper/1905.01756/) (2019)
- [Working Memory Graphs](https://mlsanity.com/paper/1911.07141/) (2019)
- [Jelly Bean World: A Testbed for Never-Ending Learning](https://mlsanity.com/paper/2002.06306/) (2020)
- [Learning to Run challenge: Synthesizing physiologically accurate motion using deep reinforcement learning](https://mlsanity.com/paper/1804.00198/) (2018)

## Built on by (most cited first, 23 of 23)

- [Interpretable and Explainable Logical Policies via Neurally Guided Symbolic Abstraction](https://mlsanity.com/paper/2306.01439/) (2023)
- [Heuristic-Guided Reinforcement Learning](https://mlsanity.com/paper/2106.02757/) (2021)
- [AutoFL: Enabling Heterogeneity-Aware Energy Efficient Federated Learning](https://mlsanity.com/paper/2107.08147/) (2021)
- [Procedural Generalization by Planning with Self-Supervised World Models](https://mlsanity.com/paper/2111.01587/) (2021)
- [On the Importance of Exploration for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2306.05483/) (2023)
- [MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned](https://mlsanity.com/paper/2202.10583/) (2022)
- [Hyperbolic Deep Reinforcement Learning](https://mlsanity.com/paper/2210.01542/) (2022)
- [Cross-Trajectory Representation Learning for Zero-Shot Generalization in RL](https://mlsanity.com/paper/2106.02193/) (2021)
- [RLOps: Development Life-cycle of Reinforcement Learning Aided Open RAN](https://mlsanity.com/paper/2111.06978/) (2021)
- [Transformers in Reinforcement Learning: A Survey](https://mlsanity.com/paper/2307.05979/) (2023)
- [Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances](https://mlsanity.com/paper/2508.10316/) (2025)
- [Digital Twin-Enhanced Wireless Indoor Navigation: Achieving Efficient Environment Sensing with Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2306.06766/) (2023)
- [HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning](https://mlsanity.com/paper/2406.03997/) (2024)
- [Reinforcement Learning with Physics-Informed Symbolic Program Priors for Zero-Shot Wireless Indoor Navigation](https://mlsanity.com/paper/2506.22365/) (2025)
- [R3L: Relative Representations for Reinforcement Learning](https://mlsanity.com/paper/2404.12917/) (2024)
- [CRAX: Fast Safe Reinforcement Learning Benchmarking](https://mlsanity.com/paper/2606.20376/) (2026)
- [Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environments](https://mlsanity.com/paper/2304.09825/) (2023)
- [Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO](https://mlsanity.com/paper/2308.15802/) (2023)
- [rQdia: Regularizing Q-Value Distributions With Image Augmentation](https://mlsanity.com/paper/2506.21367/) (2025)
- [Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement Learning](https://mlsanity.com/paper/2508.12524/) (2025)
- [PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?](https://mlsanity.com/paper/2605.29653/) (2026)
- [Transformer-Enhanced Reinforcement Learning: Fundamentals and Applications in Communication Networks](https://mlsanity.com/paper/2606.05208/) (2026)
- [What Does a ProcGen Generalization Gap Measure? Action Rules, Residual Entropy, and the Missing Random Floor](https://mlsanity.com/paper/2609.32532/) (2026)

## Abstract (arXiv)

The NeurIPS 2020 Procgen Competition was designed as a centralized benchmark with clearly defined tasks for measuring Sample Efficiency and Generalization in Reinforcement Learning. Generalization remains one of the most fundamental challenges in deep reinforcement learning, and yet we do not have enough benchmarks to measure the progress of the community on Generalization in Reinforcement Learning. We present the design of a centralized benchmark for Reinforcement Learning which can help measure Sample Efficiency and Generalization in Reinforcement Learning by doing end to end evaluation of the training and rollout phases of thousands of user submitted code bases in a scalable way. We designed the benchmark on top of the already existing Procgen Benchmark by defining clear tasks and standardizing the end to end evaluation setups. The design aims to maximize the flexibility available for researchers who wish to design future iterations of such benchmarks, and yet imposes necessary practical constraints to allow for a system like this to scale. This paper presents the competition setup and the details and analysis of the top solutions identified through this setup in context of 2020 iteration of the competition at NeurIPS.
